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authorPhilipp Sehmisch <crush@themanaworld.org>2008-11-20 16:52:48 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2008-11-20 16:52:48 +0100
commitd9189cba9db278b20c07bcb31ae481ad9804aaa5 (patch)
treeece36de0b3a6c833f5e79dc6d4c8a22278f757d1 /ChangeLog
parent8481413ea17177945d3d280b1518eb6f1f25cd5d (diff)
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Added rectangular attack zones which are faster and simpler than cone-shaped ones and sufficient for most situations.
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+2008-11-20 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/game-server/attackzone.hpp, src/game-server/being.cpp,
+ src/game-server/character.cpp, src/game-server/collisiondetection.cpp,
+ src/game-server/collisiondetection.hpp: Added rectangular attack zones
+ which are faster and simpler to calculate than the cone-shaped ones.
+ Currently used by the characters unarmed attack.
+
2008-11-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game-server/character.cpp: Fixed crash when a script can't be