From d9189cba9db278b20c07bcb31ae481ad9804aaa5 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Thu, 20 Nov 2008 16:52:48 +0100 Subject: Added rectangular attack zones which are faster and simpler than cone-shaped ones and sufficient for most situations. --- ChangeLog | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index 219baaa..2f379c8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,11 @@ +2008-11-20 Philipp Sehmisch + + * src/game-server/attackzone.hpp, src/game-server/being.cpp, + src/game-server/character.cpp, src/game-server/collisiondetection.cpp, + src/game-server/collisiondetection.hpp: Added rectangular attack zones + which are faster and simpler to calculate than the cone-shaped ones. + Currently used by the characters unarmed attack. + 2008-11-09 Bjørn Lindeijer * src/game-server/character.cpp: Fixed crash when a script can't be -- cgit