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/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "game-server/statuseffect.h"

#include "game-server/being.h"
#include "scripting/scriptmanager.h"

StatusEffect::StatusEffect(int id):
    mId(id)
{
}

StatusEffect::~StatusEffect()
{
}

void StatusEffect::tick(Entity &target, int count)
{
    if (mTickCallback.isValid())
    {
        Script *s = ScriptManager::currentState();
        s->prepare(mTickCallback);
        s->push(&target);
        s->push(count);
        s->execute(target.getMap());
    }
}