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/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "game-server/itemmanager.h"

#include "common/defines.h"
#include "common/resourcemanager.h"
#include "game-server/attributemanager.h"
#include "game-server/item.h"
#include "game-server/skillmanager.h"
#include "scripting/script.h"
#include "scripting/scriptmanager.h"
#include "utils/logger.h"

#include <map>
#include <set>
#include <sstream>

void ItemManager::reload()
{
    deinitialize();
    initialize();
}

void ItemManager::initialize()
{
    mVisibleEquipSlotCount = 0;
}

void ItemManager::deinitialize()
{
    for (ItemClasses::iterator i = mItemClasses.begin(),
         i_end = mItemClasses.end(); i != i_end; ++i)
    {
        delete i->second;
    }

    for (std::map< unsigned, EquipSlotInfo* >::iterator it =
        mEquipSlotsInfo.begin(), it_end = mEquipSlotsInfo.end(); it != it_end;
        ++it)
    {
        delete it->second;
    }

    mItemClasses.clear();
    mItemClassesByName.clear();
}

ItemClass *ItemManager::getItem(int itemId) const
{
    ItemClasses::const_iterator i = mItemClasses.find(itemId);
    return i != mItemClasses.end() ? i->second : 0;
}

ItemClass *ItemManager::getItemByName(const std::string &name) const
{
    return mItemClassesByName.value(name);
}

unsigned ItemManager::getDatabaseVersion() const
{
    return mItemDatabaseVersion;
}

unsigned ItemManager::getEquipSlotIdFromName(const std::string &name) const
{
    EquipSlotInfo *slotInfo = mNamedEquipSlotsInfo.value(name);
    return slotInfo ? slotInfo->slotId : 0;
}

unsigned ItemManager::getEquipSlotCapacity(unsigned id) const
{
    EquipSlotsInfo::const_iterator i = mEquipSlotsInfo.find(id);
    return i != mEquipSlotsInfo.end() ? i->second->slotCapacity : 0;
}

bool ItemManager::isEquipSlotVisible(unsigned id) const
{
    EquipSlotsInfo::const_iterator i = mEquipSlotsInfo.find(id);
    return i != mEquipSlotsInfo.end() ? i->second->visibleSlot : false;
}


/**
 * Check the status of recently loaded configuration.
 */
void ItemManager::checkStatus()
{
    LOG_INFO("Loaded " << mItemClasses.size() << " items");
    LOG_INFO("Loaded " << mEquipSlotsInfo.size() << " slot types");
}

/**
 * Read a <slot> element from settings.
 * Used by SettingsManager.
 */
void ItemManager::readEquipSlotNode(xmlNodePtr node)
{
    const int slotId = XML::getProperty(node, "id", 0);
    const std::string name = XML::getProperty(node, "name",
                                              std::string());
    const int capacity = XML::getProperty(node, "capacity", 0);

    if (slotId <= 0 || name.empty() || capacity <= 0)
    {
        LOG_WARN("Item Manager: equip slot " << slotId
            << ": (" << name << ") has no name or zero count. "
            "The slot has been ignored.");
        return;
    }

    if (slotId > 255)
    {
        LOG_WARN("Item Manager: equip slot " << slotId
            << ": (" << name << ") is superior to 255 "
            "and has been ignored.");
        return;
    }

    bool visible = XML::getBoolProperty(node, "visible", false);
    if (visible)
        ++mVisibleEquipSlotCount;

    EquipSlotsInfo::iterator i = mEquipSlotsInfo.find(slotId);

    if (i != mEquipSlotsInfo.end())
    {
        LOG_WARN("Item Manager: Ignoring duplicate definition "
                 "of equip slot '" << slotId << "'!");
        return;
    }

    LOG_DEBUG("Adding equip slot, id: " << slotId << ", name: " << name
        << ", capacity: " << capacity << ", visible? " << visible);
    EquipSlotInfo *equipSlotInfo =
        new EquipSlotInfo(slotId, name, capacity, visible);
    mEquipSlotsInfo.insert(std::make_pair(slotId, equipSlotInfo));
    mNamedEquipSlotsInfo.insert(name, equipSlotInfo);
}

/**
 * Read an <item> element from settings.
 * Used by SettingsManager.
 */
void ItemManager::readItemNode(xmlNodePtr itemNode, const std::string &filename)
{
    const int id = XML::getProperty(itemNode, "id", 0);
    if (id < 1)
    {
        LOG_WARN("Item Manager: Item ID: " << id << " is invalid in "
                 << filename << ", and will be ignored.");
        return;
    }

    // Type is mostly unused, but still serves for hairsheets and race sheets
    const std::string type = XML::getProperty(itemNode, "type", std::string());
    if (type == "hairsprite" || type == "racesprite")
        return;

    ItemClasses::iterator i = mItemClasses.find(id);

    if (i != mItemClasses.end())
    {
        LOG_WARN("Item Manager: Ignoring duplicate definition of item '" << id
                 << "'!");
        return;
    }

    unsigned maxPerSlot = XML::getProperty(itemNode, "max-per-slot", 0);
    if (!maxPerSlot)
    {
        LOG_WARN("Item Manager: Missing max-per-slot property for "
                 "item " << id << " in " << filename << '.');
        maxPerSlot = 1;
    }

    ItemClass *item = new ItemClass(id, maxPerSlot);
    mItemClasses.insert(std::make_pair(id, item));

    const std::string name = XML::getProperty(itemNode, "name", std::string());
    if (!name.empty())
    {
        item->setName(name);

        if (mItemClassesByName.contains(name))
            LOG_WARN("Item Manager: Name not unique for item " << id);
        else
            mItemClassesByName.insert(name, item);
    }

    int value = XML::getProperty(itemNode, "value", 0);
    // Should have multiple value definitions for multiple currencies?
    item->mCost = value;

    for_each_xml_child_node(subNode, itemNode)
    {
        if (xmlStrEqual(subNode->name, BAD_CAST "equip"))
        {
            readEquipNode(subNode, item);
        }
        else if (xmlStrEqual(subNode->name, BAD_CAST "effect"))
        {
            readEffectNode(subNode, item);
        }
        // More properties go here
    }
}

void ItemManager::readEquipNode(xmlNodePtr equipNode, ItemClass *item)
{
    for_each_xml_child_node(subNode, equipNode)
    {
        if (xmlStrEqual(subNode->name, BAD_CAST "slot"))
        {
            if (item->mEquipReq.equipSlotId)
            {
                LOG_WARN("Item Manager: duplicate equip slot definitions!"
                         " Only the first will apply.");
                break;
            }

            std::string slot = XML::getProperty(subNode, "type", std::string());
            if (slot.empty())
            {
                LOG_WARN("Item Manager: empty equip slot definition!");
                continue;
            }
            if (utils::isNumeric(slot))
            {
                // When the slot id is given
                item->mEquipReq.equipSlotId = utils::stringToInt(slot);
            }
            else
            {
                // When its name is given
                item->mEquipReq.equipSlotId = getEquipSlotIdFromName(slot);
            }
            item->mEquipReq.capacityRequired =
                XML::getProperty(subNode, "required", 1);
        }
    }

    if (!item->mEquipReq.equipSlotId)
    {
        LOG_WARN("Item Manager: empty equip requirement "
                 "definition for item " << item->getDatabaseID() << "!"
                 " The item will be unequippable.");
        return;
    }
}

void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item)
{
    const std::string triggerName = XML::getProperty(
                effectNode, "trigger", std::string());
    const std::string dispellTrigger = XML::getProperty(
                effectNode, "dispell", std::string());
    // label -> { trigger (apply), trigger (cancel (default)) }
    // The latter can be overridden.
    ItemTrigger triggerType;

    static std::map<const std::string, ItemTrigger> triggerTable;
    if (triggerTable.empty())
    {
        /*
         * The following is a table of all triggers for item
         *     effects.
         * The first element defines the trigger used for this
         *     trigger, and the second defines the default
         *     trigger to use for dispelling.
         */
        triggerTable["in-inventory"].apply       = ITT_IN_INVY;
        triggerTable["in-inventory"].dispell     = ITT_LEAVE_INVY;
        triggerTable["activation"].apply         = ITT_ACTIVATE;
        triggerTable["activation"].dispell       = ITT_NULL;
        triggerTable["equip"].apply              = ITT_EQUIP;
        triggerTable["equip"].dispell            = ITT_UNEQUIP;
        triggerTable["leave-inventory"].apply    = ITT_LEAVE_INVY;
        triggerTable["leave-inventory"].dispell  = ITT_NULL;
        triggerTable["unequip"].apply            = ITT_UNEQUIP;
        triggerTable["unequip"].dispell          = ITT_NULL;
        triggerTable["equip-change"].apply       = ITT_EQUIPCHG;
        triggerTable["equip-change"].dispell     = ITT_NULL;
        triggerTable["null"].apply               = ITT_NULL;
        triggerTable["null"].dispell             = ITT_NULL;
    }

    std::map<const std::string, ItemTrigger>::iterator
             it = triggerTable.find(triggerName);

    if (it == triggerTable.end()) {
        LOG_WARN("Item Manager: Unable to find effect trigger type \""
                 << triggerName << "\", skipping!");
        return;
    }
    triggerType = it->second;

    // Overwrite dispell trigger if given
    if (!dispellTrigger.empty())
    {
        if ((it = triggerTable.find(dispellTrigger)) == triggerTable.end())
            LOG_WARN("Item Manager: Unable to find dispell effect "
                     "trigger type \"" << dispellTrigger << "\"!");
        else
            triggerType.dispell = it->second.apply;
    }

    for_each_xml_child_node(subNode, effectNode)
    {
        if (xmlStrEqual(subNode->name, BAD_CAST "modifier"))
        {
            std::string tag = XML::getProperty(subNode, "attribute",
                                               std::string());
            if (tag.empty())
            {
                LOG_WARN("Item Manager: Warning, modifier found "
                         "but no attribute specified!");
                continue;
            }
            unsigned duration = XML::getProperty(subNode,
                                                     "duration",
                                                     0);
            ModifierLocation location = attributeManager->getLocation(tag);
            double value = XML::getFloatProperty(subNode, "value", 0.0);
            item->addEffect(new ItemEffectAttrMod(location.attributeId,
                                                  location.layer,
                                                  value,
                                                  item->getDatabaseID(),
                                                  duration),
                            triggerType.apply, triggerType.dispell);
        }
        else if (xmlStrEqual(subNode->name, BAD_CAST "attack"))
        {
            AttackInfo *attackInfo = AttackInfo::readAttackNode(subNode);
            item->addAttack(attackInfo, triggerType.apply, triggerType.dispell);

        }
        // Having a dispell for the next three is nonsensical.
        else if (xmlStrEqual(subNode->name, BAD_CAST "cooldown"))
        {
            LOG_WARN("Item Manager: Cooldown property not implemented yet!");
            // TODO: Also needs unique items before this action will work
        }
        else if (xmlStrEqual(subNode->name, BAD_CAST "g-cooldown"))
        {
            LOG_WARN("Item Manager: G-Cooldown property not implemented yet!");
            // TODO
        }
        else if (xmlStrEqual(subNode->name, BAD_CAST "consumes"))
        {
            item->addEffect(new ItemEffectConsumes, triggerType.apply);
        }
        else if (xmlStrEqual(subNode->name, BAD_CAST "scriptevent"))
        {
            std::string activateEventName = XML::getProperty(subNode,
                                                             "activate",
                                                             std::string());
            if (activateEventName.empty())
            {
                LOG_WARN("Item Manager: Empty name for 'activate' item script "
                         "event, skipping effect!");
                continue;
            }

            std::string dispellEventName = XML::getProperty(subNode,
                                                            "dispell",
                                                            std::string());

            item->addEffect(new ItemEffectScript(item,
                                                 activateEventName,
                                                 dispellEventName),
                                                 triggerType.apply,
                                                 triggerType.dispell);
        }
    }
}