summaryrefslogtreecommitdiffstats
path: root/src/account-server/storage.h
blob: fbc4cd8c7ccb0ef7f59360ffc0e5e137420d1190 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef STORAGE_H
#define STORAGE_H

#include <list>
#include <map>
#include <vector>

#include "dal/dataprovider.h"

#include "common/transaction.h"

class Account;
class CharacterData;
class ChatChannel;
class FloorItem;
class Guild;
class Letter;
class Post;

/**
 * The high level interface to the database. Through the storage you can access
 * all accounts, characters, guilds, worlds states, transactions, etc.
 */
class Storage
{
    public:
        Storage();
        ~Storage();

        /**
         * Connect to the database and initialize it if necessary.
         */
        void open();

        /**
         * Disconnect from the database.
         */
        void close();

        /**
         * Get an account by user name.
         *
         * @param userName the owner of the account.
         *
         * @return the account associated to the user name.
         */
        Account *getAccount(const std::string &userName);

        /**
         * Get an account by Id.
         *
         * @param accountID the Id of the account.
         *
         * @return the account associated with the Id.
         */
        Account *getAccount(int accountId);

        /**
         * Gets a character by database Id.
         *
         * @param id the ID of the character.
         * @param owner the account the character is in.
         *
         * @return the character associated to the Id.
         */
        CharacterData *getCharacter(int id, Account *owner);

        /**
         * Gets a character by character name.
         *
         * @param name of the character
         *
         * @return the character associated to the name
         */
        CharacterData *getCharacter(const std::string &name);

        /**
         * Gets the id of a character by its name.
         *
         * @param name the name of the character.
         *
         * @return the id of the character
         */
        unsigned getCharacterId(const std::string &name);

        /**
         * Add an account to the database.
         *
         * @param account the new account.
         */
        void addAccount(Account *account);

        /**
         * Delete an account and its associated data from the database.
         *
         * @param account the account to delete.
         */
        void delAccount(Account *account);

        /**
         * Update the date and time of the last login.
         *
         * @param account the account that recently logged in.
         */
        void updateLastLogin(const Account *account);

        /**
         * Write a modification message about Character points to the database.
         *
         * @param CharId      ID of the character
         * @param CharPoints  Number of character points left for the character
         * @param CorrPoints  Number of correction points left for the character
         */
        void updateCharacterPoints(int charId,
                                   int charPoints, int corrPoints);

        /**
         * Write a modification message about character skills to the database.
         *
         * @param CharId      ID of the character
         * @param SkillId     ID of the skill
         * @param SkillValue  new skill points
         */
        void updateExperience(int charId, int skillId, int skillValue);

        /**
         * Write a modification message about character attributes
         * to the database.
         *
         * @param charId    The Id of the character
         * @param attrId    The Id of the attribute
         * @param base      The base value of the attribute for this character
         * @param mod       The cached modified value for this character.
         */
        void updateAttribute(int charId, unsigned attrId,
                             double base, double mod);

        /**
         * Write a modification message about character skills to the database.
         *
         * @param CharId      ID of the character
         * @param monsterId   ID of the monster type
         * @param kills       new amount of kills
         */
        void updateKillCount(int charId, int monsterId, int kills);

        /**
         * Inserts a record about a status effect into the database
         *
         * @param charId    ID of the character in the database
         * @param statusId  ID of the status effect
         * @param time      Time left on the status effect
         */
        void insertStatusEffect(int charId, int statusId, int time);

        /**
         * Sets a ban on an account (hence on all its characters).
         *
         * @param id character identifier.
         * @param duration duration in minutes.
         */
        void banCharacter(int id, int duration);

        /**
         * Delete a character in the database.
         *
         * @param charId character identifier.
         */
        void delCharacter(int charId) const;

        /**
         * Delete a character in the database. The object itself is not touched
         * by this function!
         *
         * @param character character object.
         */
        void delCharacter(CharacterData *character) const;

        /**
         * Removes expired bans from accounts
         */
        void checkBannedAccounts();

        /**
         * Tells if the user name already exists.
         *
         * @param name The user name to check
         *
         * @return true if the user name exists.
         */
        bool doesUserNameExist(const std::string &name);

        /**
         * Tells if the email address already exists.
         *
         * @param email The email address to check
         *
         * @return true if the email address exists.
         */
        bool doesEmailAddressExist(const std::string &email);

        /**
         * Tells if the character's name already exists.
         *
         * @param name The character name to check
         *
         * @return true if character's name exists.
         */
        bool doesCharacterNameExist(const std::string &name);

        /**
         * Updates the data for a single character,
         * does not update the owning account or the characters name.
         * Primary usage should be storing characterdata
         * received from a game server.
         *
         * @param ptr Character to store values in the database.
         *
         * @return true on success
         */
        bool updateCharacter(CharacterData *ptr);

        /**
         * Add a new guild.
         *
         * @param guild The guild to add in database.
         */
        void addGuild(Guild *guild);

        /**
         * Delete a guild.
         *
         * @param guild The guild to remove from database.
         */
        void removeGuild(Guild *guild);

        /**
         * Add member to guild.
         *
         * @param guildId The guild Id where to add the member
         * @param memberId The character Id to add in the guild.
         */
        void addGuildMember(int guildId, int memberId);

        /**
         * Remove member from guild.
         *
         * @param guildId The guild Id where to remove the member
         * @param memberId The character Id to remove from the guild.
         */
        void removeGuildMember(int guildId, int memberId);

        /**
         * Save guild member rights.
         *
         * @param guildId The guild Id where to set the member's right
         * @param memberId The character Id
         * @param memberId The new right level of the member.
         */
        void setMemberRights(int guildId, int memberId, int rights);

        /**
         * Get the list of guilds.
         *
         * @return a list of guilds
         */
        std::map<int, Guild*> getGuildList();

        /**
         * Add a floor item to map.
         *
         * Used to keep the floor item persistently between two server restart.
         *
         * @param mapId The map id
         * @param itemId The item id
         * @param posX Position X of the item in pixels
         * @param posY Position Y of the item in pixels
         */
        void addFloorItem(int mapId, int itemId, int amount,
                          int posX, int posY);

        /**
         * Remove item from map persistence
         *
         * @param mapId The map id
         * @param itemId The item id
         * @param posX Position X of the item in pixels
         * @param posY Position Y of the item in pixels
         */
        void removeFloorItem(int mapId, int itemId, int amount,
                             int posX, int posY);


        /**
         * Get all persistent items from the given map id
         *
         * @param mapId The map id
         */
        std::list<FloorItem> getFloorItemsFromMap(int mapId);

        /**
         * Update an account to the database.
         *
         * @param Account object to update.
         */
        void flush(Account *);

        /**
         * Gets the value of a quest variable.
         *
         * @param id character id.
         * @param name quest var name to get.
         */
        std::string getQuestVar(int id, const std::string &);

        /**
         * Sets the value of a quest variable.
         *
         * @param id character id.
         * @param name quest var name to set.
         * @param value value to set.
         */
        void setQuestVar(int id, const std::string &, const std::string &);

        enum SpecialMapId {
            WorldMap = 0,
            SystemMap = -1
        };

        /**
         * Gets the string value of a world state variable. The \a mapId should
         * be a valid map ID or either WorldMap or SystemMap.
         *
         * @param name  Name of the requested world variable.
         * @param mapId ID of the specific map.
         */
        std::string getWorldStateVar(const std::string &name, int mapId);

        /**
         * Sets the value of a world state variable. The \a mapId should be a
         * valid map ID or either WorldMap or SystemMap.
         *
         * @param name  Name of the world vairable.
         * @param value New value of the world variable.
         */
        void setWorldStateVar(const std::string &name,
                              const std::string &value,
                              int mapId);

        /**
         * Gets the value of all world state variables of a specific map. The
         * \a mapId should be a valid map ID or either WorldMap or SystemMap.
         *
         * @param mapId ID of the specific map
         */
        std::map<std::string, std::string> getAllWorldStateVars(int mapId);

        /**
         * Set the level on an account.
         *
         * @param id The id of the account
         * @param level The level to set for the account
         */
        void setAccountLevel(int id, int level);

        /**
         * Set the level on a character.
         *
         * @param id The id of the character
         * @param level The level to set for the character
         */
        void setPlayerLevel(int id, int level);

        /**
         * Store letter.
         *
         * @param letter The letter to store
         */
        void storeLetter(Letter *letter);

        /**
         * Retrieve post
         *
         * @param playerId The id of the character requesting his post
         */
        Post *getStoredPost(int playerId);

        /**
         * Delete a letter from the database.
         * @param letter The letter to delete.
         */
        void deletePost(Letter *letter);

        /**
         * Returns the version of the local item database.
         *
         * @return the database version number.
         */
        unsigned getItemDatabaseVersion() const
        { return mItemDbVersion; }

        /**
         * Sets the status of a character to online (true) or offline (false).
         *
         * @param charId Id of the character.
         * @param online True to mark the character as being online.
         */
        void setOnlineStatus(int charId, bool online);

        /**
         * Store a transaction.
         *
         * @param trans The transaction to add in the logs.
         */
        void addTransaction(const Transaction &trans);

        /**
         * Retrieve the last \a num transactions that were stored.
         *
         * @return a vector of transactions.
         */
        std::vector<Transaction> getTransactions(unsigned num);

        /**
         * Retrieve all transactions since the given \a date.
         *
         * @return a vector of transactions.
         */
        std::vector<Transaction> getTransactions(time_t date);

        /**
         * Provides direct access to the database. Use with care!
         *
         * @return a database provider object.
         */
        dal::DataProvider *database() const
        { return mDb; }

    private:
        // Prevent copying
        Storage(const Storage &rhs);
        Storage &operator=(const Storage &rhs);

        /**
         * Gets an account from a prepared SQL statement
         *
         * @return the account found
         */
        Account *getAccountBySQL();

        /**
         * Gets a character from a prepared SQL statement
         *
         * @param owner the account the character is in.
         *
         * @return the character found by the query.
         */
        CharacterData *getCharacterBySQL(Account *owner);

        /**
         * Fix improper character slots
         *
         * @param accountId the account database Id.
         *
         * @note Will be deprecated in the future at some point.
         */
        void fixCharactersSlot(int accountId);

        /**
         * Synchronizes the base data in the connected SQL database with the xml
         * files like items.xml.
         * This method is called once after initialization of DALStorage.
         * Probably this function should be called if a gm requests an online
         * reload of the xml files to load new items or monsters without server
         * restart.
         */
        void syncDatabase();

        dal::DataProvider *mDb;         /**< the data provider */
        unsigned mItemDbVersion;        /**< Version of the item database. */
};

extern Storage *storage;

#endif // STORAGE_H