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* Fixed @kill killing yourselfErik Schilling2013-04-101-1/+1
* Fixed undefined #defines in mingw and c++0xErik Schilling2013-04-072-0/+7
* Moved the Monster class to a ComponentErik Schilling2013-04-0314-123/+160
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-0218-53/+74
* Removed old commandhandler approachErik Schilling2013-04-022-440/+0
* Moved fighting code into a componentErik Schilling2013-04-0222-374/+647
* Moved documentation out of class definitionThorbjørn Lindeijer2013-03-252-68/+97
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-2514-172/+178
* Changed Effect to a component of ActorThorbjørn Lindeijer2013-03-259-53/+61
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-2515-84/+129
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-2512-61/+198
* Removed mentioning of retired structThorbjørn Lindeijer2013-02-241-2/+0
* Added Debug class for more convenient debugging outputThorbjørn Lindeijer2013-02-241-0/+34
* Fixed default value of the servernameErik Schilling2013-02-242-2/+3
* Added possibility to reserve mapsErik Schilling2013-02-248-31/+139
* Made the scripts being able to installErik Schilling2013-02-241-3/+7
* Documented all lua binds directly in the sourceErik Schilling2013-02-241-1341/+2201
* Removed loading of script files using the statusmanagerErik Schilling2013-02-211-17/+1
* Introduced Script::ContextErik Schilling2013-02-2116-87/+99
* Monsters no longer load their script filesErik Schilling2013-02-173-40/+0
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-047-176/+96
* Random cleanup of attribute codeErik Schilling2013-02-043-19/+28
* Modifications to allow crosscompiling with mingwErik Schilling2013-02-037-4/+23
* Silenced to Wreorder warnings.Yohann Ferreira2013-02-012-3/+3
* Added emote support.Yohann Ferreira2013-02-0111-2/+196
* Silenced some eclipse warningsErik Schilling2013-01-298-5/+21
* Fixed setting current map for npc update functionErik Schilling2013-01-151-0/+2
* Small simplification in Monster::diedThorbjørn Lindeijer2013-01-101-4/+4
* Used a typedef to make callback syntax more readableThorbjørn Lindeijer2013-01-101-11/+8
* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-102-4/+3
* Removed deprecated and unused Storage::flushSkillThorbjørn Lindeijer2013-01-102-19/+0
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9
* Removed unused functor obj_name_isThorbjørn Lindeijer2013-01-091-20/+0
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-0919-337/+150
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-0955-298/+286
* Micro-optimizations for pushing strings to LuaThorbjørn Lindeijer2013-01-094-37/+29
* Added support for Lua 5.2Thorbjørn Lindeijer2013-01-093-1/+23
* Fixed syntax error (added missing '{')Thorbjørn Lindeijer2013-01-081-0/+1
* Added Vulnerabilities for monstersErik Schilling2013-01-083-1/+28
* Added script binds for getting attack informationErik Schilling2013-01-082-8/+155
* Work on (Auto)Attack system.Erik Schilling2013-01-0816-474/+617
* Rename AutoAttack to AttackErik Schilling2013-01-0810-50/+50
* Set the current map when executing being callbacksThorbjørn Lindeijer2013-01-071-0/+2
* Create database using a single transactionThorbjørn Lindeijer2012-12-151-0/+4
* Moved order of sending genderErik Schilling2012-10-112-7/+5
* Extended warnings for parsing warpsErik Schilling2012-09-221-1/+1
* Fixed marking map as activatedErik Schilling2012-09-222-19/+40
* Allow map objects as warp targetsErik Schilling2012-09-023-14/+57
* Dropped .gz suffix for mapsErik Schilling2012-09-021-2/+0
* Fixed item_drop insertion of objectErik Schilling2012-08-101-3/+2