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* Readded Entity:damage as lua functionabilitiesErik Schilling2013-05-125-15/+46
* Added a first very basic monster ai versionErik Schilling2013-05-123-28/+143
* [Abilities] Added abilities to monstersErik Schilling2013-05-111-0/+97
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-082-16/+0
* [Abilities] Added a add_hit_taken bindErik Schilling2013-05-081-0/+4
* [Abilities] Made a first example attack abilityErik Schilling2013-05-081-2/+20
* [Abilities] Added support for a global cooldownErik Schilling2013-05-081-1/+4
* [Abilities] Added a autoconsume optionErik Schilling2013-05-081-1/+0
* [Abilities] Removed all except one abilityErik Schilling2013-05-081-5/+0
* [Abilities] Turned special 1 into a point target for easier testingErik Schilling2013-05-081-1/+1
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-082-8/+8
* Made member function tables available as a globalsThorbjørn Lindeijer2013-05-033-11/+11
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-1516-119/+114
* Simplified some script function namesThorbjørn Lindeijer2013-04-148-73/+71
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-148-75/+72
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-141-1/+1
* Removed loading of script files using the statusmanagerErik Schilling2013-02-212-0/+4
* Fixed last second reordering of function parameters in last commitErik Schilling2013-02-161-5/+5
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-042-0/+75
* Added script binds for getting attack informationErik Schilling2013-01-081-1/+4
* Enhanced special supportErik Schilling2012-04-041-23/+10
* Converted two Lua scripts from DOS to UNIX line endingsThorbjørn Lindeijer2012-03-112-132/+132
* Register Lua script API functions into the global namespaceThorbjørn Lindeijer2012-03-1116-196/+196
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-7/+7
* Removed deprecated NPC helper functionsThorbjørn Lindeijer2012-03-118-68/+68
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-101-2/+0
* Made some global Lua variables localThorbjørn Lindeijer2012-03-032-47/+46
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-035-7/+20
* Added further missing callbacksErik Schilling2012-03-032-0/+5
* Converted functions called by LuaScript to callbacksThorbjørn Lindeijer2012-03-021-4/+4
* Use callbacks for handling character death and respawnThorbjørn Lindeijer2012-03-021-6/+11
* A bunch of cleanups to example Lua scriptsThorbjørn Lindeijer2012-03-0210-181/+126
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-024-5/+5
* Merged the example client and server dataThorbjørn Lindeijer2012-02-2518-0/+1089