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-rw-r--r--src/scripting/luautil.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/scripting/luautil.h b/src/scripting/luautil.h
index 2f3c15c..9ea11c0 100644
--- a/src/scripting/luautil.h
+++ b/src/scripting/luautil.h
@@ -168,20 +168,20 @@ typedef LuaUserData<MonsterClass> LuaMonsterClass;
typedef LuaUserData<StatusEffect> LuaStatusEffect;
typedef LuaUserData<AbilityManager::AbilityInfo> LuaAbilityInfo;
-Script * getScript(lua_State *s);
-
-ItemClass * getItemClass(lua_State *s, int p);
-MonsterClass * getMonsterClass(lua_State *s, int p);
-
-Entity * checkActor(lua_State *s, int p);
-Entity * checkBeing(lua_State *s, int p);
-Entity * checkCharacter(lua_State *s, int p);
-ItemClass * checkItemClass(lua_State *s, int p);
-Entity * checkMonster(lua_State *s, int p);
-MonsterClass * checkMonsterClass(lua_State *s, int p);
-Entity * checkNpc(lua_State *s, int p);
-int checkSkill(lua_State *s, int p);
-int checkAbility(lua_State *s, int p);
+Script * getScript(lua_State *s);
+
+ItemClass * getItemClass(lua_State *s, int p);
+MonsterClass * getMonsterClass(lua_State *s, int p);
+
+Entity * checkActor(lua_State *s, int p);
+Entity * checkBeing(lua_State *s, int p);
+Entity * checkCharacter(lua_State *s, int p);
+ItemClass * checkItemClass(lua_State *s, int p);
+Entity * checkMonster(lua_State *s, int p);
+MonsterClass * checkMonsterClass(lua_State *s, int p);
+Entity * checkNpc(lua_State *s, int p);
+int checkSkill(lua_State *s, int p);
+AbilityManager::AbilityInfo *checkAbility(lua_State *s, int p);
MapComposite * checkCurrentMap(lua_State *s, Script *script = 0);
Script::Thread* checkCurrentThread(lua_State *s, Script *script = 0);