summaryrefslogtreecommitdiffstats
path: root/example/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'example/scripts')
-rw-r--r--example/scripts/crafting.lua18
-rw-r--r--example/scripts/global_events.lua24
-rw-r--r--example/scripts/items/candy.lua4
-rw-r--r--example/scripts/maps/desert.lua80
-rw-r--r--example/scripts/monster/testmonster.lua12
-rw-r--r--example/scripts/npcs/banker.lua60
-rw-r--r--example/scripts/npcs/barber.lua20
-rw-r--r--example/scripts/npcs/debugger.lua68
-rw-r--r--example/scripts/npcs/emotemaker.lua6
-rw-r--r--example/scripts/npcs/healer.lua8
-rw-r--r--example/scripts/npcs/merchant.lua20
-rw-r--r--example/scripts/npcs/postman.lua18
-rw-r--r--example/scripts/npcs/shaker.lua14
-rw-r--r--example/scripts/special_actions.lua10
-rw-r--r--example/scripts/status/jump.lua18
-rw-r--r--example/scripts/status/plague.lua12
16 files changed, 196 insertions, 196 deletions
diff --git a/example/scripts/crafting.lua b/example/scripts/crafting.lua
index db8c76d..afe1e1b 100644
--- a/example/scripts/crafting.lua
+++ b/example/scripts/crafting.lua
@@ -9,14 +9,14 @@ local function craft_strict(ch, recipe)
if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron
recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood
then
- mana.chr_inv_change(ch,
+ chr_inv_change(ch,
8, -2, --take away the iron
9, -1, --take away the wood
5, 1 ) -- give a sword
- mana.chat_message(ch, "You've crafted a sword")
+ chat_message(ch, "You've crafted a sword")
return
end
- mana.chat_message(ch, "This wouldn't create anything useful")
+ chat_message(ch, "This wouldn't create anything useful")
end
-- this turns multiple occurences of the same item into one by adding up
@@ -56,19 +56,19 @@ local function craft_lax(ch, recipe)
if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron
recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood
then
- mana.chr_inv_change(ch,
+ chr_inv_change(ch,
8, -2, -- take away the iron
9, -1, -- take away the wood
5, 1 ) -- give a sword
- mana.chat_message(ch, "You've crafted a sword")
+ chat_message(ch, "You've crafted a sword")
return
end
- mana.chat_message(ch, "This wouldn't create anything useful")
+ chat_message(ch, "This wouldn't create anything useful")
end
-- This function is registered with the game engine to use when a character
-- tries to craft something from items in its inventory.
-local function on_craft(ch, recipe)
+local function craft(ch, recipe)
-- ch is the crafting character
--
-- recipe is a table with the ingredients.
@@ -80,9 +80,9 @@ local function on_craft(ch, recipe)
-- uncomment one (but not both!) of the following three lines to enable the
-- example crafting systems
- mana.chat_message(ch, "There is no crafting in this game world.")
+ chat_message(ch, "There is no crafting in this game world.")
--craft_strict(ch, recipe)
--craft_lax(ch, recipe)
end
-mana.on_craft(on_craft)
+on_craft(craft)
diff --git a/example/scripts/global_events.lua b/example/scripts/global_events.lua
index 42a25f0..1268ef9 100644
--- a/example/scripts/global_events.lua
+++ b/example/scripts/global_events.lua
@@ -12,21 +12,21 @@
-- Register the callback that is called when the hit points of a character
-- reach zero.
-mana.on_character_death(function(ch)
- mana.being_say(ch, "Noooooo!!!")
+on_character_death(function(ch)
+ being_say(ch, "Noooooo!!!")
end)
-- This function is called when the player clicks on the OK button after the
-- death message appeared. It should be used to implement the respawn
-- mechanic (for example: warp the character to the respawn location and
-- bring HP above zero in some way)
-mana.on_character_death_accept(function(ch)
+on_character_death_accept(function(ch)
-- restores to full hp
- mana.being_heal(ch)
+ being_heal(ch)
-- restores 1 hp (in case you want to be less nice)
- -- mana.being_heal(ch, 1)
+ -- being_heal(ch, 1)
-- warp the character to the respawn location
- mana.chr_warp(ch, 1, 815, 100)
+ chr_warp(ch, 1, 815, 100)
end)
@@ -51,14 +51,14 @@ end
-- to the character and/or initialize a tutorial quest.
local function on_chr_birth(ch)
-- this message is shown on first login.
- mana.chat_message(0, ch, "And so your adventure begins...")
+ chat_message(0, ch, "And so your adventure begins...")
end
-- This function is called when a character logs into the game. This can,
-- for example, be utilized for a message-of-the-day or for various
-- handlings of offline processing mechanics.
local function on_chr_login(ch)
- mana.chat_message(0, ch, "Welcome to Manasource")
+ chat_message(0, ch, "Welcome to Manasource")
end
@@ -66,11 +66,11 @@ end
-- be useful for various handling of offline processing mechanics.
local function on_chr_logout(ch)
-- notifies nearby players of logout
- local around = mana.get_beings_in_circle(posX(ch), posY(ch), 1000)
- local msg = mana.being_get_name(ch).." left the game."
+ local around = get_beings_in_circle(posX(ch), posY(ch), 1000)
+ local msg = being_get_name(ch).." left the game."
for b in pairs(around) do
- if mana.being_type(b) == TYPE_CHARACTER then
- mana.chat_message(0, b, msg)
+ if being_type(b) == TYPE_CHARACTER then
+ chat_message(0, b, msg)
end
end
end
diff --git a/example/scripts/items/candy.lua b/example/scripts/items/candy.lua
index f60e687..617e1d5 100644
--- a/example/scripts/items/candy.lua
+++ b/example/scripts/items/candy.lua
@@ -8,8 +8,8 @@
--]]
-local candy = mana.get_item_class("candy")
+local candy = get_item_class("candy")
candy:on("use", function(user)
- mana.being_say(user, "*munch*munch*munch*")
+ being_say(user, "*munch*munch*munch*")
end)
diff --git a/example/scripts/maps/desert.lua b/example/scripts/maps/desert.lua
index 5f61bd5..96518ac 100644
--- a/example/scripts/maps/desert.lua
+++ b/example/scripts/maps/desert.lua
@@ -14,32 +14,32 @@ require "scripts/npcs/shaker"
atinit(function()
-- Barber examples
- mana.npc_create("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber)
- mana.npc_create("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}))
+ npc_create("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber)
+ npc_create("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}))
-- A simple banker
- mana.npc_create("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker)
+ npc_create("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker)
-- A simple merchant.
merchant_buy_table = { {"Candy", 10, 20}, {"Regenerative trinket", 10, 30}, {"Minor health potion", 10, 50}, {11, 10, 60}, {12, 10, 40} }
merchant_sell_table = { {"Candy", 10, 19}, {"Sword", 10, 30}, {"Bow", 10, 200}, {"Leather shirt", 10, 300} }
- mana.npc_create("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table))
+ npc_create("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table))
-- Another Merchant, selling some equipment, and buying everything...
smith_buy_table = { {"Sword", 10, 50}, {7, 10, 70}, {10, 10, 20} }
- mana.npc_create("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table))
+ npc_create("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table))
-- The most simple NPC - Welcoming new ones around.
- mana.npc_create("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update)
+ npc_create("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update)
-- Creates a Monster an let it talk for testing purpose.
- mana.npc_create("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer)
+ npc_create("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer)
end)
function Smith(npc, ch, list)
- local sword_count = mana.chr_inv_count(ch, true, true, "Sword")
+ local sword_count = chr_inv_count(ch, true, true, "Sword")
if sword_count > 0 then
- mana.npc_message(npc, ch, "Ah! I can see you already have a sword.")
+ npc_message(npc, ch, "Ah! I can see you already have a sword.")
end
Merchant(npc, ch, list)
end
@@ -48,23 +48,23 @@ function possessions_table(npc, ch)
local item_message = "Inventory:"..
"\nSlot id, item id, item name, amount:"..
"\n----------------------"
- local inventory_table = mana.chr_get_inventory(ch)
+ local inventory_table = chr_get_inventory(ch)
for i = 1, #inventory_table do
item_message = item_message.."\n"..inventory_table[i].slot..", "
..inventory_table[i].id..", "..inventory_table[i].name..", "
..inventory_table[i].amount
end
- mana.npc_message(npc, ch, item_message)
+ npc_message(npc, ch, item_message)
item_message = "Equipment:"..
"\nSlot id, item id, item name:"..
"\n----------------------"
- local equipment_table = mana.chr_get_equipment(ch)
+ local equipment_table = chr_get_equipment(ch)
for i = 1, #equipment_table do
item_message = item_message.."\n"..equipment_table[i].slot..", "
..equipment_table[i].id..", "..equipment_table[i].name
end
- mana.npc_message(npc, ch, item_message)
+ npc_message(npc, ch, item_message)
end
@@ -73,30 +73,30 @@ harmony_have_talked_to_someone = false
function Harmony(npc, ch, list)
-- Say all the messages in the messages list.
for i = 1, #list do
- mana.npc_message(npc, ch, list[i])
+ npc_message(npc, ch, list[i])
end
--- Give the player 100 units of money the first time.
if harmony_have_talked_to_someone == false then
- mana.npc_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!")
- mana.chr_money_change(ch, 100)
- mana.npc_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch)))
+ npc_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!")
+ chr_money_change(ch, 100)
+ npc_message(npc, ch, string.format("You now have %d shiny coins!", chr_money(ch)))
harmony_have_talked_to_someone = true
- mana.npc_message(npc, ch, string.format("Try to come back with a better level than %i.", mana.chr_get_level(ch)))
+ npc_message(npc, ch, string.format("Try to come back with a better level than %i.", chr_get_level(ch)))
else
- mana.npc_message(npc, ch, "Let me see what you've got so far... Don't be afraid!")
- mana.effect_create(EMOTE_WINK, npc)
+ npc_message(npc, ch, "Let me see what you've got so far... Don't be afraid!")
+ effect_create(EMOTE_WINK, npc)
possessions_table(npc, ch)
end
- mana.npc_message(npc, ch, "Have fun!")
- mana.effect_create(EMOTE_HAPPY, npc)
+ npc_message(npc, ch, "Have fun!")
+ effect_create(EMOTE_HAPPY, npc)
-- Make Harmony disappear for a while... with a small earthquake effect!
- local shakeX = mana.posX(npc)
- local shakeY = mana.posY(npc)
- mana.npc_disable(npc)
+ local shakeX = posX(npc)
+ local shakeY = posY(npc)
+ npc_disable(npc)
tremor(shakeX, shakeY, 300)
-- 20 seconds later, Harmony comes back
- schedule_in(20, function() mana.npc_enable(npc) end)
+ schedule_in(20, function() npc_enable(npc) end)
schedule_in(20, function() tremor(shakeX, shakeY, 300) end)
end
@@ -108,35 +108,35 @@ function Harmony_update(npc)
harmony_tick_count = harmony_tick_count + 1
if harmony_tick_count > 100 then
harmony_tick_count = 0
- mana.being_say(npc, "Hey! You're new! Come here...")
+ being_say(npc, "Hey! You're new! Come here...")
end
end
end
function Tamer(npc, ch, list)
- mana.being_say(npc, string.format("You have %s Sword(s).",
- mana.chr_inv_count(ch, true, true, "Sword")))
- mana.being_say(npc, string.format("You are %s pixel away.",
- mana.get_distance(npc, ch)))
- mana.being_say(npc, "I will now spawn a monster for your training session.")
+ being_say(npc, string.format("You have %s Sword(s).",
+ chr_inv_count(ch, true, true, "Sword")))
+ being_say(npc, string.format("You are %s pixel away.",
+ get_distance(npc, ch)))
+ being_say(npc, "I will now spawn a monster for your training session.")
-- Remove monsters in the area
- for i, b in ipairs(mana.get_beings_in_rectangle(mana.posX(npc) - 3 * TILESIZE,
- mana.posY(npc) - 3 * TILESIZE,
+ for i, b in ipairs(get_beings_in_rectangle(posX(npc) - 3 * TILESIZE,
+ posY(npc) - 3 * TILESIZE,
6 * TILESIZE, 6 * TILESIZE)) do
- if mana.being_type(b) == TYPE_MONSTER then
- mana.monster_remove(b)
+ if being_type(b) == TYPE_MONSTER then
+ monster_remove(b)
end
end
- local m1 = mana.monster_create("Maggot", mana.posX(ch), mana.posY(ch))
- mana.monster_change_anger(m1, ch, 100)
+ local m1 = monster_create("Maggot", posX(ch), posY(ch))
+ monster_change_anger(m1, ch, 100)
-- (The following is not safe, since the being might have been removed by
-- the time this function gets executed (especially with the above code))
--
--schedule_in(0.5, function()
- -- mana.being_say(m1, "Roaaarrrr!!!")
- -- mana.monster_change_anger(m1, ch, 100)
+ -- being_say(m1, "Roaaarrrr!!!")
+ -- monster_change_anger(m1, ch, 100)
-- end)
end
diff --git a/example/scripts/monster/testmonster.lua b/example/scripts/monster/testmonster.lua
index 63b2917..6ef11fa 100644
--- a/example/scripts/monster/testmonster.lua
+++ b/example/scripts/monster/testmonster.lua
@@ -10,20 +10,20 @@
local function update(mob)
local r = math.random(0, 200);
if r == 0 then
- mana.being_say(mob, "Roar! I am a boss")
+ being_say(mob, "Roar! I am a boss")
end
end
local function strike(mob, victim, hit)
if hit > 0 then
- mana.being_say(mob, "Take this! "..hit.." damage!")
- mana.being_say(victim, "Oh Noez!")
+ being_say(mob, "Take this! "..hit.." damage!")
+ being_say(victim, "Oh Noez!")
else
- mana.being_say(mob, "Oh no, my attack missed!")
- mana.being_say(victim, "Whew...")
+ being_say(mob, "Oh no, my attack missed!")
+ being_say(victim, "Whew...")
end
end
-local maggot = mana.get_monster_class("maggot")
+local maggot = get_monster_class("maggot")
maggot:on_update(update)
maggot:on("strike", strike)
diff --git a/example/scripts/npcs/banker.lua b/example/scripts/npcs/banker.lua
index 762e0bb..e6e1e28 100644
--- a/example/scripts/npcs/banker.lua
+++ b/example/scripts/npcs/banker.lua
@@ -11,22 +11,22 @@
----------------------------------------------------------------------------------
function Banker(npc, ch)
- if mana.being_get_gender(ch) == GENDER_MALE then
- mana.npc_message(npc, ch, "Welcome to the bank, sir!")
- elseif mana.being_get_gender(ch) == GENDER_FEMALE then
- mana.npc_message(npc, ch, "Welcome to the bank, madam!")
+ if being_get_gender(ch) == GENDER_MALE then
+ npc_message(npc, ch, "Welcome to the bank, sir!")
+ elseif being_get_gender(ch) == GENDER_FEMALE then
+ npc_message(npc, ch, "Welcome to the bank, madam!")
else
- mana.npc_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!")
+ npc_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!")
end
- local account = tonumber(mana.chr_get_quest(ch, "BankAccount"))
+ local account = tonumber(chr_get_quest(ch, "BankAccount"))
local result = -1
if (account == nil) then --Initial account creation, if needed
- mana.npc_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
- result = mana.npc_choice(npc, ch, "Yes", "No")
+ npc_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
+ result = npc_choice(npc, ch, "Yes", "No")
if (result == 1) then
- mana.chr_set_quest(ch, "BankAccount", 5)
- mana.npc_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
+ chr_set_quest(ch, "BankAccount", 5)
+ npc_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
account = 5
end
end
@@ -36,42 +36,42 @@ function Banker(npc, ch)
local input = 0
result = 1
while (result < 3) do --While they've choosen a valid option that isn't "Never mind"
- account = tonumber(mana.chr_get_quest(ch, "BankAccount")) --Why do I need to convert this?
- mana.npc_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".")
- result = mana.npc_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
+ account = tonumber(chr_get_quest(ch, "BankAccount")) --Why do I need to convert this?
+ npc_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. chr_money(ch) .. ".")
+ result = npc_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
if (result == 1) then --Deposit
- money = mana.chr_money(ch);
+ money = chr_money(ch);
if (money > 0) then --Make sure they have money to deposit
- mana.npc_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
- input = mana.npc_ask_integer(npc, ch, 0, money, 1)
- money = mana.chr_money(ch)
+ npc_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
+ input = npc_ask_integer(npc, ch, 0, money, 1)
+ money = chr_money(ch)
if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have
- mana.chr_money_change(ch, -input)
- mana.chr_set_quest(ch, "BankAccount", account + input)
- mana.npc_message(npc, ch, input .. " GP deposited.")
+ chr_money_change(ch, -input)
+ chr_set_quest(ch, "BankAccount", account + input)
+ npc_message(npc, ch, input .. " GP deposited.")
elseif (input > money) then --Chosen more than they have
- mana.npc_message(npc, ch, "You don't have that much money. But you just did....")
+ npc_message(npc, ch, "You don't have that much money. But you just did....")
end
else
- mana.npc_message(npc, ch, "You don't have any money to deposit!")
+ npc_message(npc, ch, "You don't have any money to deposit!")
end
elseif (result == 2) then --Withdraw
if (account > 0) then --Make sure they have money to withdraw
- mana.npc_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
- input = mana.npc_ask_integer(npc, ch, 0, account, 1)
+ npc_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
+ input = npc_ask_integer(npc, ch, 0, account, 1)
if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have
- mana.chr_money_change(ch, input)
- mana.chr_set_quest(ch, "BankAccount", account - input)
- mana.npc_message(npc, ch, input .. " GP withdrawn.")
+ chr_money_change(ch, input)
+ chr_set_quest(ch, "BankAccount", account - input)
+ npc_message(npc, ch, input .. " GP withdrawn.")
elseif (input > account) then --Chosen more than they have
- mana.npc_message(npc, ch, "You don't have that much in your account. But you just did....")
+ npc_message(npc, ch, "You don't have that much in your account. But you just did....")
end
else
- mana.npc_message(npc, ch, "Your account is empty!")
+ npc_message(npc, ch, "Your account is empty!")
end
end
end --This ends the while loop
end
- mana.npc_message(npc, ch, "Thank you. Come again!")
+ npc_message(npc, ch, "Thank you. Come again!")
end
diff --git a/example/scripts/npcs/barber.lua b/example/scripts/npcs/barber.lua
index 79f9252..70efb43 100644
--- a/example/scripts/npcs/barber.lua
+++ b/example/scripts/npcs/barber.lua
@@ -79,11 +79,11 @@ function Barber(npc, ch, data)
-- Choose an appropriate message
if result == 1 then
- mana.npc_message(npc, ch, "Hello! What style would you like today?")
+ npc_message(npc, ch, "Hello! What style would you like today?")
elseif result == 2 then
- mana.npc_message(npc, ch, "Hello! What color would you like today?")
+ npc_message(npc, ch, "Hello! What color would you like today?")
else
- mana.npc_message(npc, ch, "Hello! What can I do for you today?")
+ npc_message(npc, ch, "Hello! What can I do for you today?")
end
print("#styles ==", #styles)
@@ -91,7 +91,7 @@ function Barber(npc, ch, data)
-- Repeat until the user selects nothing
repeat
if (result == 1) then -- Do styles
- result = mana.npc_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind")
+ result = npc_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind")
result = result -1
@@ -104,16 +104,16 @@ function Barber(npc, ch, data)
print("Style ==", result)
if (result == 0) then
- mana.chr_set_hair_style(ch, 0)
+ chr_set_hair_style(ch, 0)
result = 1
elseif (result <= #styles) then
- mana.chr_set_hair_style(ch, style_ids[result])
+ chr_set_hair_style(ch, style_ids[result])
result = 1
else --"Never mind"
result = 3
end
elseif (result == 2) then -- Do colors
- result = mana.npc_choice(npc, ch, colors, "Surprise me", "Never mind")
+ result = npc_choice(npc, ch, colors, "Surprise me", "Never mind")
--Random
if (result == #colors + 1) then
@@ -121,7 +121,7 @@ function Barber(npc, ch, data)
end
if (result <= #colors) then
- mana.chr_set_hair_color(ch, color_ids[result - 1])
+ chr_set_hair_color(ch, color_ids[result - 1])
result = 2
else --"Never mind"
result = 3
@@ -130,10 +130,10 @@ function Barber(npc, ch, data)
-- If we have both styles and colors, show the main menu
if #styles > 0 and #colors > 0 then
- result = mana.npc_choice(npc, ch, "Change my style", "Change my color", "Never mind")
+ result = npc_choice(npc, ch, "Change my style", "Change my color", "Never mind")
end
until result >= 3 --While they've choosen a valid option that isn't "Never mind"
-- Let's close up
- mana.npc_message(npc, ch, "Thank you. Come again!")
+ npc_message(npc, ch, "Thank you. Come again!")
end
diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua
index 80f765c..621ba0f 100644
--- a/example/scripts/npcs/debugger.lua
+++ b/example/scripts/npcs/debugger.lua
@@ -12,67 +12,67 @@
function npc1_talk(npc, ch)
on_remove(ch, function() print "Player has left the map." end);
- mana.npc_message(npc, ch, "Hello! I am the testing NPC.")
- local rights = mana.chr_get_rights(ch);
+ npc_message(npc, ch, "Hello! I am the testing NPC.")
+ local rights = chr_get_rights(ch);
if (rights >= 128) then
- mana.npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
+ npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
elseif (rights >= 8) then
- mana.npc_message(npc, ch, "How can I be of assistance, sir gamemaster?")
+ npc_message(npc, ch, "How can I be of assistance, sir gamemaster?")
elseif (rights >= 4) then
- mana.npc_message(npc, ch, "What feature would you like to debug, developer?")
+ npc_message(npc, ch, "What feature would you like to debug, developer?")
elseif (rights >= 2) then
- mana.npc_message(npc, ch, "How can I assist you in your testing duties?")
+ npc_message(npc, ch, "How can I assist you in your testing duties?")
elseif (rights >= 1) then
- mana.npc_message(npc, ch, "What do you want, lowly player?")
+ npc_message(npc, ch, "What do you want, lowly player?")
else
- mana.npc_message(npc, ch, "...aren't you supposed to be banned??")
+ npc_message(npc, ch, "...aren't you supposed to be banned??")
end
- local v = mana.npc_choice(npc, ch, "Guns! Lots of guns!",
+ local v = npc_choice(npc, ch, "Guns! Lots of guns!",
"A Christmas party!",
"To make a donation.",
"Slowly count from one to ten.",
"Tablepush Test")
if v == 1 then
- mana.npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
+ npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
elseif v == 2 then
- local n1, n2 = mana.chr_inv_count(ch, 524, 511)
+ local n1, n2 = chr_inv_count(ch, 524, 511)
if n1 == 0 or n2 ~= 0 then
- mana.npc_message(npc, ch, "Yeah right...")
+ npc_message(npc, ch, "Yeah right...")
else
- mana.npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
- v = mana.npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
+ npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
+ v = npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
if v == 1 then
- mana.chr_inv_change(ch, 524, -1, 511, 1)
+ chr_inv_change(ch, 524, -1, 511, 1)
end
end
elseif v == 3 then
- if mana.chr_money_change(ch, -100) then
- mana.npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch)))
- local g = tonumber(mana.chr_get_quest(ch, "001_donation"))
+ if chr_money_change(ch, -100) then
+ npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch)))
+ local g = tonumber(chr_get_quest(ch, "001_donation"))
if not g then g = 0 end
g = g + 100
- mana.chr_set_quest(ch, "001_donation", g)
- mana.npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
+ chr_set_quest(ch, "001_donation", g)
+ npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
else
- mana.npc_message(npc, ch, "I would feel bad taking money from someone that poor.")
+ npc_message(npc, ch, "I would feel bad taking money from someone that poor.")
end
elseif v == 4 then
- mana.being_say(npc, "As you wish...")
- schedule_in(2, function() mana.being_say(npc, "One") end)
- schedule_in(4, function() mana.being_say(npc, "Two") end)
- schedule_in(6, function() mana.being_say(npc, "Three") end)
- schedule_in(8, function() mana.being_say(npc, "Four") end)
- schedule_in(10, function() mana.being_say(npc, "Five") end)
- schedule_in(12, function() mana.being_say(npc, "Six") end)
- schedule_in(14, function() mana.being_say(npc, "Seven") end)
- schedule_in(16, function() mana.being_say(npc, "Eight") end)
- schedule_in(18, function() mana.being_say(npc, "Nine") end)
- schedule_in(20, function() mana.being_say(npc, "Ten") end)
+ being_say(npc, "As you wish...")
+ schedule_in(2, function() being_say(npc, "One") end)
+ schedule_in(4, function() being_say(npc, "Two") end)
+ schedule_in(6, function() being_say(npc, "Three") end)
+ schedule_in(8, function() being_say(npc, "Four") end)
+ schedule_in(10, function() being_say(npc, "Five") end)
+ schedule_in(12, function() being_say(npc, "Six") end)
+ schedule_in(14, function() being_say(npc, "Seven") end)
+ schedule_in(16, function() being_say(npc, "Eight") end)
+ schedule_in(18, function() being_say(npc, "Nine") end)
+ schedule_in(20, function() being_say(npc, "Ten") end)
elseif v == 5 then
function printTable (t)
@@ -80,7 +80,7 @@ function npc1_talk(npc, ch)
print (k, ":", v)
end
end
- local t1, t2, t3, t4, t5 = mana.test_tableget();
+ local t1, t2, t3, t4, t5 = test_tableget();
print("---------------");
print ("Table 1:");
printTable (t1)
@@ -95,6 +95,6 @@ function npc1_talk(npc, ch)
print("---------------");
end
- mana.npc_message(npc, ch, "See you later!")
+ npc_message(npc, ch, "See you later!")
end
diff --git a/example/scripts/npcs/emotemaker.lua b/example/scripts/npcs/emotemaker.lua
index 4aa39e8..0f54663 100644
--- a/example/scripts/npcs/emotemaker.lua
+++ b/example/scripts/npcs/emotemaker.lua
@@ -21,8 +21,8 @@ function emote_talk(npc, ch)
elseif emo_state == EMOTE_HAPPY then
state = "happy"
end
- mana.npc_message(npc, ch, string.format("The emotional palm seems %s.", state))
- v = mana.npc_choice(npc, ch,
+ npc_message(npc, ch, string.format("The emotional palm seems %s.", state))
+ v = npc_choice(npc, ch,
"Stupid palm, you are ugly and everyone hates you!",
"You are such a nice palm, let me give you a hug.",
"Are you a cocos nucifera or a syagrus romanzoffiana?")
@@ -40,6 +40,6 @@ function emote_update(npc)
emo_count = emo_count + 1
if emo_count > 50 then
emo_count = 0
- mana.effect_create(emo_state, npc)
+ effect_create(emo_state, npc)
end
end
diff --git a/example/scripts/npcs/healer.lua b/example/scripts/npcs/healer.lua
index 478047b..3569673 100644
--- a/example/scripts/npcs/healer.lua
+++ b/example/scripts/npcs/healer.lua
@@ -5,11 +5,11 @@
--]]
function Healer(npc, ch)
- mana.npc_message(npc, ch, "Do you need healing?")
- local c = mana.npc_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
+ npc_message(npc, ch, "Do you need healing?")
+ local c = npc_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
if c == 1 then
- mana.being_heal(ch)
+ being_heal(ch)
elseif c == 2 then
- mana.being_heal(ch, 100)
+ being_heal(ch, 100)
end
end
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua
index 71d0544..2ef0a6b 100644
--- a/example/scripts/npcs/merchant.lua
+++ b/example/scripts/npcs/merchant.lua
@@ -13,7 +13,7 @@
function Merchant(npc, ch, buy_sell_table)
local function say(message)
- mana.npc_message(npc, ch, message)
+ npc_message(npc, ch, message)
end
-- Important note: You can add two tables made of trinoms here when calling the
@@ -22,11 +22,11 @@ function Merchant(npc, ch, buy_sell_table)
-- buy_sell_table[1] will corresponds to the first table (used to list
-- boughtable items, and buy_sell_table[2] listing sellable items.
- local rights = mana.chr_get_rights(ch);
+ local rights = chr_get_rights(ch);
if (rights >= 128) then
- mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!",
- mana.being_get_name(npc))
+ announce(being_get_name(ch) .. " the big administrator was at my shop!",
+ being_get_name(npc))
say "Oh mighty server administrator, how can I avoid your wrath?"
elseif (rights >= 8) then
say "How can I be of assistance, sir gamemaster?"
@@ -35,7 +35,7 @@ function Merchant(npc, ch, buy_sell_table)
elseif (rights >= 2) then
say "How can I assist you in your testing duties?"
elseif (rights >= 1) then
- if mana.being_get_gender(ch) == GENDER_FEMALE then
+ if being_get_gender(ch) == GENDER_FEMALE then
say "What do you want, Madam?"
else
say "What do you want, Sir?"
@@ -56,7 +56,7 @@ function Merchant(npc, ch, buy_sell_table)
table.insert (choice_table, "Tell me about the objects on this map")
table.insert (choice_table, "Nevermind...")
- local v = mana.npc_choice(npc, ch, choice_table)
+ local v = npc_choice(npc, ch, choice_table)
--Debug and learning purpose
--for i,k in ipairs(choice_table) do print(i,k) end
@@ -67,7 +67,7 @@ function Merchant(npc, ch, buy_sell_table)
if v == 1 then
-- "To buy."
- local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1])
+ local buycase = npc_trade(npc, ch, false, buy_sell_table[1])
if buycase == 0 then
say "What do you want to buy?"
elseif buycase == 1 then
@@ -80,7 +80,7 @@ function Merchant(npc, ch, buy_sell_table)
if buy_sell_table[2] == nil then
-- "To sell stuff..."
- local sellcase = mana.npc_trade(npc, ch, true)
+ local sellcase = npc_trade(npc, ch, true)
if sellcase == 0 then
say "Ok, what do you want to sell?"
elseif sellcase == 1 then
@@ -90,7 +90,7 @@ function Merchant(npc, ch, buy_sell_table)
end
else
-- "Can you make me a price for what I have?"
- local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2])
+ local sellcase = npc_trade(npc, ch, true, buy_sell_table[2])
if sellcase == 0 then
say "Here we go:"
elseif sellcase == 1 then
@@ -102,7 +102,7 @@ function Merchant(npc, ch, buy_sell_table)
elseif v == 3 then
- local objects = mana.map_get_objects()
+ local objects = map_get_objects()
say("There are " .. #objects .. " objects on this map, their names are:")
for i=1,#objects do
say(tostring(i) .. ": " .. objects[i]:name())
diff --git a/example/scripts/npcs/postman.lua b/example/scripts/npcs/postman.lua
index ef64b16..95e6844 100644
--- a/example/scripts/npcs/postman.lua
+++ b/example/scripts/npcs/postman.lua
@@ -11,20 +11,20 @@
----------------------------------------------------------------------------------
function post_talk(npc, ch)
- mana.npc_message(npc, ch, "Hello " .. mana.being_get_name(ch))
- local strength = mana.being_get_attribute(ch, ATTR_STRENGTH)
- mana.npc_message(npc, ch, "You have " .. tostring(strength) .. " strength")
- mana.npc_message(npc, ch, "What would you like to do?")
- local answer = mana.npc_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
+ npc_message(npc, ch, "Hello " .. being_get_name(ch))
+ local strength = being_get_attribute(ch, ATTR_STRENGTH)
+ npc_message(npc, ch, "You have " .. tostring(strength) .. " strength")
+ npc_message(npc, ch, "What would you like to do?")
+ local answer = npc_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
if answer == 1 then
- local sender, post = mana.chr_get_post(ch)
+ local sender, post = chr_get_post(ch)
if sender == "" then
- mana.npc_message(npc, ch, "No Post right now, sorry")
+ npc_message(npc, ch, "No Post right now, sorry")
else
- mana.npc_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
+ npc_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
end
end
if answer == 2 then
- mana.npc_post(npc, ch)
+ npc_post(npc, ch)
end
end
diff --git a/example/scripts/npcs/shaker.lua b/example/scripts/npcs/shaker.lua
index ac6b152..768fc12 100644
--- a/example/scripts/npcs/shaker.lua
+++ b/example/scripts/npcs/shaker.lua
@@ -15,8 +15,8 @@ function shaker_update(npc)
if shake_count > 20 then
shake_count = 0
- center_x = mana.posX(npc)
- center_y = mana.posY(npc)
+ center_x = posX(npc)
+ center_y = posY(npc)
tremor(center_x, center_y, 300)
end
end
@@ -28,17 +28,17 @@ function square(x)
end
function tremor (center_x, center_y, intensity)
- for dummy, object in ipairs(mana.get_beings_in_circle(center_x, center_y, intensity)) do
- if mana.being_type(object) == TYPE_CHARACTER then
- object_x = mana.posX(object)
- object_y = mana.posY(object)
+ for dummy, object in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do
+ if being_type(object) == TYPE_CHARACTER then
+ object_x = posX(object)
+ object_y = posY(object)
dist_x = object_x - center_x
dist_y = object_y - center_y
dist = math.sqrt(square(dist_x) + square(dist_y))
intensity_local = intensity - dist
intensity_x = (intensity - dist) * (dist_x / dist) / 5
intensity_y = (intensity - dist) * (dist_y / dist) / 5
- mana.chr_shake_screen(object, intensity_x, intensity_y)
+ chr_shake_screen(object, intensity_x, intensity_y)
end
end
end
diff --git a/example/scripts/special_actions.lua b/example/scripts/special_actions.lua
index 7e42ad4..25619f4 100644
--- a/example/scripts/special_actions.lua
+++ b/example/scripts/special_actions.lua
@@ -16,13 +16,13 @@ specialCost[3] = 1000
local function use_special(ch, id)
-- perform whatever the special with the ID does
if id == 1 then
- mana.being_say(ch, "Kaaame...Haaame... HAAAAAA!")
+ being_say(ch, "Kaaame...Haaame... HAAAAAA!")
end
if id == 2 then
- mana.being_say(ch, "HAA-DOKEN!")
+ being_say(ch, "HAA-DOKEN!")
end
if id == 3 then
- mana.being_say(ch, "Sonic BOOM")
+ being_say(ch, "Sonic BOOM")
end
end
@@ -31,5 +31,5 @@ local function get_special_recharge_cost(id)
return specialCost[id]
end
-mana.on_use_special(use_special)
-mana.on_get_special_recharge_cost(get_special_recharge_cost)
+on_use_special(use_special)
+on_get_special_recharge_cost(get_special_recharge_cost)
diff --git a/example/scripts/status/jump.lua b/example/scripts/status/jump.lua
index 166c90d..9dc0195 100644
--- a/example/scripts/status/jump.lua
+++ b/example/scripts/status/jump.lua
@@ -14,16 +14,16 @@
local function tick(target, ticknumber)
if (ticknumber % 10 == 0) then
- mana.being_say(target, "I have the jumping bug!")
+ being_say(target, "I have the jumping bug!")
end
- if (mana.being_get_status_time(target, 2) < 2000) then
- mana.being_set_status_time(target, 2, 6000)
+ if (being_get_status_time(target, 2) < 2000) then
+ being_set_status_time(target, 2, 6000)
end
if (ticknumber % 50 ~= 0) then return end
- local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64)
+ local victims = get_beings_in_circle(posX(target), posY(target), 64)
local count = #victims
if i == 0 then return end
@@ -40,16 +40,16 @@ local function tick(target, ticknumber)
victim = nil
i = -1
else
- i = mana.being_type(victim)
+ i = being_type(victim)
end
until (i == TYPE_MONSTER or i == TYPE_CHARACTER or remaining == 0)
if (victim == nil) then return end
- mana.being_remove_status(target, 2)
+ being_remove_status(target, 2)
- mana.being_apply_status(victim, 2, 6000)
- mana.being_say(victim, "Now I have the jumping bug")
+ being_apply_status(victim, 2, 6000)
+ being_say(victim, "Now I have the jumping bug")
end
-mana.get_status_effect("jumping status"):on_tick(tick)
+get_status_effect("jumping status"):on_tick(tick)
diff --git a/example/scripts/status/plague.lua b/example/scripts/status/plague.lua
index a43b9d4..2f6a5f6 100644
--- a/example/scripts/status/plague.lua
+++ b/example/scripts/status/plague.lua
@@ -14,17 +14,17 @@
local function tick(target, ticknumber)
if (ticknumber % 10 == 0) then
- mana.being_say(target, "I have the plague! :( = " .. ticknumber)
+ being_say(target, "I have the plague! :( = " .. ticknumber)
end
- local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64)
+ local victims = get_beings_in_circle(posX(target), posY(target), 64)
local i = 1
while (victims[i]) do
- if (mana.being_has_status(victims[i], 1) == false) then
- mana.being_apply_status(victims[i], 1, 6000)
- mana.being_say(victims[i], "I don't feel so good")
+ if (being_has_status(victims[i], 1) == false) then
+ being_apply_status(victims[i], 1, 6000)
+ being_say(victims[i], "I don't feel so good")
end
i = i + 1
end
end
-mana.get_status_effect("plague"):on_tick(tick)
+get_status_effect("plague"):on_tick(tick)