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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-04 16:19:21 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-04 17:43:24 +0100
commitf7d71e54c0b5fdaa9e8aa1e69e615b9f80d124e4 (patch)
tree24a1d06ef633fe3a1bf4943846666f48aaf0c32a /src/scripting
parent5255be5a5457e287464606478df62300a44d8479 (diff)
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Moved attribute (re)calculation to the scripts
This introduces two callbacks: - on_update_derived_attribute -> Called to recalculate other derived attributes. - on_recalculate_base_attribute -> Called to recalculate a base attribute (only called for characters. However the function passed as callback can be useful for recalculating the derived attributes as well) Monsters no longer block recalculation of attributes except HP and Speed. I saw no sense to keep this. Fixed constant value in libmana-constants.lua Dropped bool type of the recalculation functions. It would be difficult to keep it while pushing all to the script engine and it was unused anyway. All in all this adds a LOT more flexibillity to projects since they can now adapt all attributes in the way they want.
Diffstat (limited to 'src/scripting')
-rw-r--r--src/scripting/lua.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 880216d..4e2cd28 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -69,6 +69,30 @@ extern "C" {
/**
+ * on_update_derived_attribute( function(Being*) ): void
+ * Sets a listener function to handle
+ * recalculation of derived attributes event.
+ */
+static int on_update_derived_attribute(lua_State *s)
+{
+ luaL_checktype(s, 1, LUA_TFUNCTION);
+ Being::setUpdateDerivedAttributesCallback(getScript(s));
+ return 0;
+}
+
+
+/**
+ * on_recalculateBaseAttributeCallback( function(Being*) ): void
+ * Sets a listener function to the attribute recalculation event.
+ */
+static int on_recalculate_base_attribute(lua_State *s)
+{
+ luaL_checktype(s, 1, LUA_TFUNCTION);
+ Being::setRecalculateBaseAttributeCallback(getScript(s));
+ return 0;
+}
+
+/**
* on_character_death( function(Character*) ): void
* Sets a listener function to the character death event.
*/
@@ -2582,6 +2606,8 @@ LuaScript::LuaScript():
// Put the callback functions in the scripting environment.
static luaL_Reg const callbacks[] = {
+ { "on_update_derived_attribute", &on_update_derived_attribute },
+ { "on_recalculate_base_attribute", &on_recalculate_base_attribute },
{ "on_character_death", &on_character_death },
{ "on_character_death_accept", &on_character_death_accept },
{ "on_character_login", &on_character_login },