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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-19 15:36:18 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commitec473d0d76e89e606122187ceab61df8a0ab17cf (patch)
treeb873b90f233025aaacbb327614779df05e139e6b /src/scripting
parent7b289c333a6c5735dffa504c8482aee3b648b6cd (diff)
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[Abilities] Made the rechargespeed depending on attributes
This allows a lot more flexibility and makes stuff like magical items a lot easier to implement. We will also use this for the attack system in the future. So a attack (abilitiy) would simply depend on some value like Agility (or a derived attribute from it). Which sets the recharge speed. The recharge speed is the modified value of the attribute per game tick.
Diffstat (limited to 'src/scripting')
-rw-r--r--src/scripting/lua.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index d5831d6..1f9c1cf 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1278,61 +1278,6 @@ static int chr_set_quest(lua_State *s)
return 0;
}
-/** LUA entity:set_ability_recharge_speed (being)
- * entity:set_ability_recharge_speed(int abilityid, int new_speed)
- * entity:set_ability_recharge_speed(string abilityname, int new_speed)
- **
- * Valid only for character entities.
- *
- * Sets the recharge speed of the ability to a new value for the character.
- *
- * **Note:** When passing the ''abilityname'' as parameter make sure that it is
- * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell").
- */
-static int entity_set_ability_recharge_speed(lua_State *s)
-{
- Entity *c = checkCharacter(s, 1);
- const int ability = checkAbility(s, 2);
- const int speed = luaL_checkint(s, 3);
-
- if (!c->getComponent<CharacterComponent>()
- ->setAbilityRechargeSpeed(ability, speed))
- {
- luaL_error(s,
- "set_ability_recharge_speed called with ability "
- "that is not owned by character.");
- }
- return 0;
-}
-
-/** LUA entity:ability_recharge_speed (being)
- * entity:ability_recharge_speed(int abilityid)
- * entity:ability_recharge_speed(string abilityname)
- **
- * Valid only for character entities.
- *
- * **Return value:** The current recharge speed of the ability that is owned by
- * the character.
- *
- * **Note:** When passing the ''abilityname'' as parameter make sure that it is
- * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell").
- */
-static int entity_get_ability_recharge_speed(lua_State *s)
-{
- Entity *c = checkCharacter(s, 1);
- const int ability = checkAbility(s, 2);
-
- auto *characterComponent = c->getComponent<CharacterComponent>();
-
- AbilityMap::iterator it = characterComponent->findAbility(ability);
-
- luaL_argcheck(s, it != characterComponent->getAbilitiesEnd(), 2,
- "character does not have ability");
-
- lua_pushinteger(s, it->second.rechargeSpeed);
- return 1;
-}
-
/** LUA entity:set_ability_mana (being)
* entity:set_ability_mana(int abilityid, int new_mana)
* entity:set_ability_mana(string abilityname, int new_mana)
@@ -3738,8 +3683,6 @@ LuaScript::LuaScript():
{ "equip_item", entity_equip_item },
{ "unequip_slot", entity_unequip_slot },
{ "unequip_item", entity_unequip_item },
- { "set_ability_recharge_speed", entity_set_ability_recharge_speed },
- { "ability_recharge_speed", entity_get_ability_recharge_speed },
{ "set_ability_mana", entity_set_ability_mana },
{ "ability_mana", entity_get_ability_mana },
{ "walk", entity_walk },