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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-23 23:36:09 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commit1758acc8e845524071db8996f3dd5d1935a059e1 (patch)
tree713fef27549712cdb979b096bd82da66a904c672 /example/scripts
parent62f1e23dff18a00066ce9a9df67e058d5e5d7bbd (diff)
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[Abilities] Added support for a global cooldown
Each ability can now define a cooldown that prevents the player from using other abilities for a while. The time of this cooldown can be set to any attribute. The modified value of the attribute is the value of the cooldown in game ticks. The cooldown will be automatically started if the ability has `autoconsume` set to true. Otherwise a script has to call entity:cooldown_ability(ability).
Diffstat (limited to 'example/scripts')
-rw-r--r--example/scripts/attributes.lua5
1 files changed, 4 insertions, 1 deletions
diff --git a/example/scripts/attributes.lua b/example/scripts/attributes.lua
index 2096da9..37d642d 100644
--- a/example/scripts/attributes.lua
+++ b/example/scripts/attributes.lua
@@ -46,6 +46,9 @@ local function recalculate_base_attribute(being, attribute)
elseif attribute == ATTR_INV_CAPACITY then
-- Provisional
new_base = 2000 + being:modified_attribute(ATTR_STR) * 180
+ elseif attribute == ATTR_ABILITY_COOLDOWN then
+ -- Provisional
+ new_base = 100 - being:modified_attribute(ATTR_WIL)
end
if new_base ~= old_base then
@@ -66,7 +69,7 @@ local function update_derived_attributes(being, attribute)
elseif attribute == ATTR_INT then
-- unimplemented
elseif attribute == ATTR_WIL then
- -- unimplemented
+ recalculate_base_attribute(being, ATTR_ABILITY_COOLDOWN)
end
end