/* * Copyright © 2008 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include "wayland-util.h" struct wl_hash { struct wl_object **objects; uint32_t count, alloc; }; struct wl_hash * wl_hash_create(void) { struct wl_hash *hash; hash = malloc(sizeof *hash); if (hash == NULL) return hash; memset(hash, 0, sizeof *hash); return hash; } void wl_hash_destroy(struct wl_hash *hash) { free(hash); } int wl_hash_insert(struct wl_hash *hash, struct wl_object *object) { struct wl_object **objects; uint32_t alloc; if (hash->count == hash->alloc) { if (hash->alloc == 0) alloc = 16; else alloc = hash->alloc * 2; objects = realloc(hash->objects, alloc * sizeof *objects); if (objects == NULL) return -1; hash->objects = objects; hash->alloc = alloc; } hash->objects[hash->count] = object; hash->count++; return 0; } struct wl_object * wl_hash_lookup(struct wl_hash *hash, uint32_t id) { int i; for (i = 0; i < hash->count; i++) { if (hash->objects[i]->id == id) return hash->objects[i]; } return NULL; } void wl_hash_delete(struct wl_hash *hash, struct wl_object *object) { /* writeme */ } void wl_list_init(struct wl_list *list) { list->prev = list; list->next = list; } void wl_list_insert(struct wl_list *list, struct wl_list *elm) { elm->prev = list; elm->next = list->next; list->next = elm; elm->next->prev = elm; } void wl_list_remove(struct wl_list *elm) { elm->prev->next = elm->next; elm->next->prev = elm->prev; } int wl_list_length(struct wl_list *list) { struct wl_list *e; int count; count = 0; e = list->next; while (e != list) { e = e->next; count++; } return count; } int wl_list_empty(struct wl_list *list) { return list->next == list; } void wl_array_init(struct wl_array *array) { memset(array, 0, sizeof *array); } void wl_array_release(struct wl_array *array) { free(array->data); } void * wl_array_add(struct wl_array *array, int size) { int alloc; void *data, *p; if (array->alloc > 0) alloc = array->alloc; else alloc = 16; while (alloc < array->size + size) alloc *= 2; if (array->alloc < alloc) { if (array->alloc > 0) data = realloc(array->data, alloc); else data = malloc(alloc); if (data == NULL) return 0; array->data = data; array->alloc = alloc; } p = array->data + array->size; array->size += size; return p; }