/* * Copyright © 2008 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include #include #include #include "wayland-client.h" #include "wayland-glib.h" /* The screenshooter is a good example of a custom object exposed by * the compositor and serves as a test bed for implementing client * side marshalling outside libwayland.so */ static const char socket_name[] = "\0wayland"; struct screenshooter { uint32_t id; struct wl_display *display; }; static struct screenshooter * screenshooter_create(struct wl_display *display) { struct screenshooter *screenshooter; uint32_t id; id = wl_display_get_object_id(display, "screenshooter", 1); if (id == 0) { fprintf(stderr, "server doesn't support screenshooter interface\n"); return NULL; } screenshooter = malloc(sizeof screenshooter); if (screenshooter == NULL) return NULL; screenshooter->id = id; screenshooter->display = display; return screenshooter; } #define SCREENSHOOTER_SHOOT 0 static void screenshooter_shoot(struct screenshooter *screenshooter) { uint32_t request[2]; request[0] = screenshooter->id; request[1] = SCREENSHOOTER_SHOOT | ((sizeof request) << 16); wl_display_write(screenshooter->display, request, sizeof request); } int main(int argc, char *argv[]) { struct wl_display *display; GMainLoop *loop; GSource *source; struct screenshooter *s; display = wl_display_create(socket_name, sizeof socket_name); if (display == NULL) { fprintf(stderr, "failed to create display: %m\n"); return -1; } wl_display_iterate(display, WL_DISPLAY_READABLE); loop = g_main_loop_new(NULL, FALSE); source = wl_glib_source_new(display); g_source_attach(source, NULL); s = screenshooter_create(display); if (s == NULL) exit(-1); screenshooter_shoot(s); g_idle_add((GSourceFunc) g_main_loop_quit, loop); g_main_loop_run(loop); return 0; }