#pragma once #include "Workspace.h" #include //#include #include class WorkspaceDC : public Workspace { public: WorkspaceDC(); WorkspaceDC(wxWindow* parent, wxString name = wxEmptyString, wxStatusBar* statusBar = nullptr); ~WorkspaceDC(); virtual void Redraw() { this->Refresh(); } protected: virtual void OnPaint(wxPaintEvent& event); virtual void OnIdle(wxIdleEvent& event) {} // Prevent OpenGL checks };