#include "Transformer.h" Transformer::Transformer() : Branch() {} Transformer::~Transformer() {} bool Transformer::AddParent(Element* parent, wxPoint2DDouble position) { if(parent) { // First bus. if(m_parentList.size() == 0) { m_position = position; m_parentList.push_back(parent); wxPoint2DDouble parentPt = parent->RotateAtPosition( position, -parent->GetAngle()); // Rotate click to horizontal position. parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus. parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back. m_pointList.push_back(parentPt); // First point m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position)); wxRect2DDouble genRect(0,0,0,0); m_switchRect.push_back(genRect); return false; } // Second bus. else if(parent != m_parentList[0]) { m_parentList.push_back(parent); wxPoint2DDouble parentPt = parent->RotateAtPosition( position, -parent->GetAngle()); // Rotate click to horizontal position. parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus. parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back. // Get the average between the two bus points. m_position = wxPoint2DDouble((m_pointList[0].m_x + parentPt.m_x) / 2.0, (m_pointList[0].m_y + parentPt.m_y) / 2.0); // Set the transformer rectangle. m_width = 70.0; m_height = 40.0; m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width, m_height); // Set the "side" points. m_pointList.push_back(wxPoint2DDouble(m_rect.GetPosition() + wxPoint2DDouble(-10, m_height / 2.0))); m_pointList.push_back( wxPoint2DDouble(m_rect.GetPosition() + wxPoint2DDouble(m_width + 10, m_height / 2.0))); // Set first switch point. wxPoint2DDouble secondPoint = parentPt; if(m_pointList.size() > 2) { secondPoint = m_pointList[2]; } m_pointList[1] = GetSwitchPoint(m_parentList[0], m_pointList[0], secondPoint); // Set the second switch point. m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_pointList[m_pointList.size() - 1])); m_pointList.push_back(parentPt); // Last point. m_inserted = true; wxRect2DDouble genRect(0,0,0,0); m_switchRect.push_back(genRect); UpdateSwitches(); return true; } } return false; } bool Transformer::Contains(wxPoint2DDouble position) const { wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle); return m_rect.Contains(ptR); } void Transformer::Draw(wxPoint2DDouble translation, double scale) const { if(m_inserted) { // Draw selection (layer 1). if(m_selected) { // Push the current matrix on stack. glLineWidth(1.5 + m_borderSize * 2.0); glColor4d(0.0, 0.5, 1.0, 0.5); DrawLine(m_pointList); glPushMatrix(); // Rotate the matrix around the object position. glTranslated(m_position.m_x, m_position.m_y, 0.0); glRotated(m_angle, 0.0, 0.0, 1.0); glTranslated(-m_position.m_x, -m_position.m_y, 0.0); DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(20.0, 20.0), 20 + (m_borderSize + 1.5) / scale, 20, GL_POLYGON); DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(50.0, 20.0), 20 + (m_borderSize + 1.5) / scale, 20, GL_POLYGON); glPopMatrix(); // Draw nodes selection. if(m_pointList.size() > 0) { DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON); if(m_inserted) { DrawCircle(m_pointList[m_pointList.size() - 1], 5.0 + m_borderSize / scale, 10, GL_POLYGON); } } } // Draw transformer (layer 2). // Transformer line glLineWidth(1.5); glColor4d(0.2, 0.2, 0.2, 1.0); DrawLine(m_pointList); // Draw nodes. if(m_pointList.size() > 0) { glColor4d(0.2, 0.2, 0.2, 1.0); DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON); if(m_inserted) { DrawCircle(m_pointList[m_pointList.size() - 1], 5.0, 10, GL_POLYGON); } } DrawSwitches(); // Push the current matrix on stack. glPushMatrix(); // Rotate the matrix around the object position. glTranslated(m_position.m_x, m_position.m_y, 0.0); glRotated(m_angle, 0.0, 0.0, 1.0); glTranslated(-m_position.m_x, -m_position.m_y, 0.0); glColor4d(1.0, 1.0, 1.0, 1.0); DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(20.0, 20.0), 20, 20, GL_POLYGON); DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(50.0, 20.0), 20, 20, GL_POLYGON); glColor4d(0.2, 0.2, 0.2, 1.0); DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(20.0, 20.0), 20, 20); DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(50.0, 20.0), 20, 20); DrawPoint(m_rect.GetPosition(), 8.0 * scale); glPopMatrix(); } } bool Transformer::Intersects(wxRect2DDouble rect) const { if(m_angle == 0.0 || m_angle == 180.0) return m_rect.Intersects(rect); return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0); } void Transformer::Rotate(bool clockwise) { double rotAngle = m_rotationAngle; if(!clockwise) rotAngle = -m_rotationAngle; m_angle += rotAngle; if(m_angle >= 360.0) m_angle = 0.0; // Rotate all the points, except the switches and buses points. for(int i = 2; i < (int)m_pointList.size() - 2; i++) { m_pointList[i] = RotateAtPosition(m_pointList[i], rotAngle); } } void Transformer::Move(wxPoint2DDouble position) { SetPosition(m_movePos + position - m_moveStartPt); // Move all the points, except the switches and buses points. for(int i = 2; i < (int)m_pointList.size() - 2; i++) { m_pointList[i] = m_movePts[i] + position - m_moveStartPt; } if(!m_parentList[0]) { m_pointList[0] = m_movePts[0] + position - m_moveStartPt; } if(!m_parentList[1]) { m_pointList[m_pointList.size() - 1] = m_movePts[m_pointList.size() - 1] + position - m_moveStartPt; } UpdateSwitchesPosition(); } void Transformer::MoveNode(Element* parent, wxPoint2DDouble position) { if(parent) { // First bus. if(parent == m_parentList[0]) { m_pointList[0] = m_movePts[0] + position - m_moveStartPt; } // Second bus. else if(parent == m_parentList[1]) { m_pointList[m_pointList.size() - 1] = m_movePts[m_pointList.size() - 1] + position - m_moveStartPt; } } else { if(m_activeNodeID == 1) { m_pointList[0] = m_movePts[0] + position - m_moveStartPt; m_parentList[0] = NULL; m_online = false; } else if(m_activeNodeID == 2) { m_pointList[m_pointList.size() - 1] = m_movePts[m_pointList.size() - 1] + position - m_moveStartPt; m_parentList[1] = NULL; m_online = false; } } // Recalculate switches positions UpdateSwitchesPosition(); } void Transformer::StartMove(wxPoint2DDouble position) { m_moveStartPt = position; m_movePts = m_pointList; m_movePos = m_position; } bool Transformer::GetContextMenu(wxMenu& menu) { menu.Append(ID_EDIT_TRANSFORMER, _("Edit tranformer")); menu.Append(ID_ROTATE_CLOCK, _("Rotate clockwise")); menu.Append(ID_ROTATE_COUNTERCLOCK, _("Rotate counter-clockwise")); menu.Append(ID_DELETE, _("Delete")); return true; }