#include "Sum.h" #include "SumForm.h" Sum::Sum() : ControlElement() { m_width = m_height = 36.0; Node* nodeIn1 = new Node(m_position + wxPoint2DDouble(-m_width / 2, 9 - m_height / 2), Node::NODE_IN, m_borderSize); nodeIn1->StartMove(m_position); Node* nodeIn2 = new Node(m_position + wxPoint2DDouble(-m_width / 2, 27 - m_height / 2), Node::NODE_IN, m_borderSize); nodeIn2->StartMove(m_position); Node* nodeOut = new Node(m_position + wxPoint2DDouble(m_width / 2, 0), Node::NODE_OUT, m_borderSize); nodeOut->SetAngle(180.0); nodeOut->StartMove(m_position); m_nodeList.push_back(nodeIn1); m_nodeList.push_back(nodeIn2); m_nodeList.push_back(nodeOut); m_signalList.push_back(SIGNAL_POSITIVE); m_signalList.push_back(SIGNAL_NEGATIVE); UpdatePoints(); } Sum::~Sum() {} void Sum::Draw(wxPoint2DDouble translation, double scale) const { glLineWidth(1.0); if(m_selected) { glColor4dv(m_selectionColour.GetRGBA()); double borderSize = (m_borderSize * 2.0 + 1.0) / scale; DrawRectangle(m_position, m_width + borderSize, m_height + borderSize); } glColor4d(1.0, 1.0, 1.0, 1.0); DrawRectangle(m_position, m_width, m_height); glColor4d(0.0, 0.0, 0.0, 1.0); DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP); // Plot signals. glLineWidth(2.0); for(int i = 0; i < (int)m_nodeList.size() - 1; ++i) { std::vector hLine; hLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(6, 0)); hLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(12, 0)); DrawLine(hLine); if(m_signalList[i] == SIGNAL_POSITIVE) { std::vector vLine; vLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(9, -3)); vLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(9, 3)); DrawLine(vLine); } } // Plot sigma. std::vector sigma; sigma.push_back(m_position + wxPoint2DDouble(10, 9)); sigma.push_back(m_position + wxPoint2DDouble(0, 9)); sigma.push_back(m_position + wxPoint2DDouble(6, 0)); sigma.push_back(m_position + wxPoint2DDouble(0, -9)); sigma.push_back(m_position + wxPoint2DDouble(10, -9)); glColor4d(0.0, 0.3, 1.0, 1.0); DrawLine(sigma); glColor4d(0.0, 0.0, 0.0, 1.0); DrawNodes(); } bool Sum::ShowForm(wxWindow* parent, Element* element) { SumForm* sumForm = new SumForm(parent, this); if(sumForm->ShowModal() == wxID_OK) { sumForm->Destroy(); return true; } sumForm->Destroy(); return false; } void Sum::UpdatePoints() { m_height = 18.0 * (m_nodeList.size() - 1); for(int i = 0; i < (int)m_nodeList.size() - 1; ++i) { m_nodeList[i]->SetPosition(m_position + wxPoint2DDouble(-m_width / 2, 9 + 18 * i - m_height / 2)); m_nodeList[i]->StartMove(m_position); } SetPosition(m_position); // Update rect. }