#ifndef SHUNT_H #define SHUNT_H #include "Element.h" #include "Bus.h" class Shunt : public Element { public: Shunt(); ~Shunt(); virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); } virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); } virtual void Move(wxPoint2DDouble position); virtual void MoveNode(Element* element, wxPoint2DDouble position); virtual void StartMove(wxPoint2DDouble position); virtual void RotateNode(Element* parent, bool clockwise = true); virtual void RemoveParent(Element* parent); virtual bool NodeContains(wxPoint2DDouble position); virtual bool SetNodeParent(Element* parent); virtual void UpdateNodes(); protected: void UpdateSwitchesPosition(); void UpdatePowerFlowArrowsPosition(); void DrawGround(wxPoint2DDouble position) const; bool m_inserted = false; }; #endif // SHUNT_H