#include "RateLimiter.h" #include "RateLimiterForm.h" RateLimiter::RateLimiter(int id) : ControlElement(id) { m_width = m_height = 36.0; Node* nodeIn = new Node(m_position + wxPoint2DDouble(-18, 0), Node::NODE_IN, m_borderSize); nodeIn->StartMove(m_position); Node* nodeOut = new Node(m_position + wxPoint2DDouble(18, 0), Node::NODE_OUT, m_borderSize); nodeOut->SetAngle(180.0); nodeOut->StartMove(m_position); m_nodeList.push_back(nodeIn); m_nodeList.push_back(nodeOut); } RateLimiter::~RateLimiter() {} void RateLimiter::Draw(wxPoint2DDouble translation, double scale) const { glLineWidth(1.0); if(m_selected) { glColor4dv(m_selectionColour.GetRGBA()); double borderSize = (m_borderSize * 2.0 + 1.0) / scale; DrawRectangle(m_position, m_width + borderSize, m_height + borderSize); } glColor4d(1.0, 1.0, 1.0, 1.0); DrawRectangle(m_position, m_width, m_height); glColor4d(0.0, 0.0, 0.0, 1.0); DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP); // Plot symbol. std::vector axis; axis.push_back(m_position + wxPoint2DDouble(-13, 0)); axis.push_back(m_position + wxPoint2DDouble(13, 0)); axis.push_back(m_position + wxPoint2DDouble(0, -13)); axis.push_back(m_position + wxPoint2DDouble(0, 13)); DrawLine(axis, GL_LINES); glLineWidth(2.0); std::vector limSymbol; limSymbol.push_back(m_position + wxPoint2DDouble(10, -10)); limSymbol.push_back(m_position + wxPoint2DDouble(-10, 10)); glColor4d(0.0, 0.3, 1.0, 1.0); DrawLine(limSymbol); glColor4d(0.0, 0.0, 0.0, 1.0); DrawNodes(); } bool RateLimiter::ShowForm(wxWindow* parent, Element* element) { RateLimiterForm* form = new RateLimiterForm(parent, this); if(form->ShowModal() == wxID_OK) { form->Destroy(); return true; } form->Destroy(); return false; } void RateLimiter::Rotate(bool clockwise) { if(clockwise) m_angle += 90.0; else m_angle -= 90.0; if(m_angle >= 360.0) m_angle = 0.0; else if(m_angle < 0) m_angle = 270.0; UpdatePoints(); for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) { Node* node = *it; node->Rotate(clockwise); } } void RateLimiter::UpdatePoints() { if(m_angle == 0.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(-18, 0)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(18, 0)); } else if(m_angle == 90.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, -18)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(0, 18)); } else if(m_angle == 180.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(18, 0)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(-18, 0)); } else if(m_angle == 270.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, 18)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(0, -18)); } } bool RateLimiter::Solve(double input, double timeStep) { double rate = (input - m_output) / timeStep; bool reachLimit = false; if(rate > m_upLimit) { rate = m_upLimit; reachLimit = true; } else if(rate < m_lowLimit) { rate = m_lowLimit; reachLimit = true; } if(reachLimit) m_output += rate * timeStep; else m_output = input; return true; } Element* RateLimiter::GetCopy() { RateLimiter* copy = new RateLimiter(m_elementID); *copy = *this; return copy; }