#ifndef LOAD_H #define LOAD_H #include "Shunt.h" class Load : public Shunt { public: Load(); ~Load(); virtual bool AddParent(Element* parent, wxPoint2DDouble position); virtual void Draw(wxPoint2DDouble translation, double scale) const; virtual void Rotate(bool clockwise = true); virtual bool GetContextMenu(wxMenu& menu); private: std::vector m_triangPts; }; #endif // LOAD_H