#ifndef LIMITER_H #define LIMITER_H #include "ControlElement.h" class LimiterForm; class Limiter : public ControlElement { public: Limiter(int id); ~Limiter(); virtual void Draw(wxPoint2DDouble translation, double scale) const; virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); } virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); } virtual bool ShowForm(wxWindow* parent, Element* element); virtual void Rotate(bool clockwise = true); virtual void UpdatePoints(); double GetUpLimit() const { return m_upLimit; } double GetLowLimit() const { return m_lowLimit; } void SetUpLimit(double upLimit) { m_upLimit = upLimit; } void SetLowLimit(double lowLimit) { m_lowLimit = lowLimit; } protected: double m_upLimit = 5.0; double m_lowLimit = -5.0; }; #endif // LIMITER_H