#include "Gain.h" #include "GainForm.h" Gain::Gain(int id) : ControlElement(id) { m_triPts.resize(3); SetValue(m_value); Node* nodeIn = new Node(m_position + wxPoint2DDouble(-m_width / 2, 0), Node::NODE_IN, m_borderSize); nodeIn->StartMove(m_position); Node* nodeOut = new Node(m_position + wxPoint2DDouble(m_width / 2, 0), Node::NODE_OUT, m_borderSize); nodeOut->SetAngle(180.0); nodeOut->StartMove(m_position); m_nodeList.push_back(nodeIn); m_nodeList.push_back(nodeOut); } Gain::~Gain() {} void Gain::Draw(wxPoint2DDouble translation, double scale) const { if(m_selected) { glColor4dv(m_selectionColour.GetRGBA()); double borderSize = (m_borderSize * 2.0 + 1.0) / scale; std::vector m_triSelectedPts; if(m_angle == 0.0) { m_triSelectedPts.push_back(m_triPts[0] - wxPoint2DDouble(borderSize / 2, borderSize / 1.5)); m_triSelectedPts.push_back(m_triPts[1] - wxPoint2DDouble(borderSize / 2, -borderSize / 1.5)); m_triSelectedPts.push_back(m_triPts[2] - wxPoint2DDouble(-borderSize, 0)); } else if(m_angle == 90.0) { m_triSelectedPts.push_back(m_triPts[0] - wxPoint2DDouble(borderSize / 1.5, borderSize / 2)); m_triSelectedPts.push_back(m_triPts[1] - wxPoint2DDouble(-borderSize / 1.5, borderSize / 2)); m_triSelectedPts.push_back(m_triPts[2] - wxPoint2DDouble(0, -borderSize)); } else if(m_angle == 180.0) { m_triSelectedPts.push_back(m_triPts[0] - wxPoint2DDouble(borderSize, 0)); m_triSelectedPts.push_back(m_triPts[1] - wxPoint2DDouble(-borderSize / 2, borderSize / 1.5)); m_triSelectedPts.push_back(m_triPts[2] - wxPoint2DDouble(-borderSize / 2, -borderSize / 1.5)); } else if(m_angle == 270.0) { m_triSelectedPts.push_back(m_triPts[0] - wxPoint2DDouble(0, borderSize)); m_triSelectedPts.push_back(m_triPts[1] - wxPoint2DDouble(-borderSize / 1.5, -borderSize / 2)); m_triSelectedPts.push_back(m_triPts[2] - wxPoint2DDouble(borderSize / 1.5, -borderSize / 2)); } DrawTriangle(m_triSelectedPts); } glLineWidth(1.0); glColor4d(1.0, 1.0, 1.0, 1.0); DrawTriangle(m_triPts); glColor4d(0.0, 0.0, 0.0, 1.0); DrawTriangle(m_triPts, GL_LINE_LOOP); // Plot number. glEnable(GL_TEXTURE_2D); glColor4d(0.0, 0.0, 0.0, 1.0); m_glStringValue->bind(); if(m_angle == 0.0) m_glStringValue->render(m_position.m_x - m_width / 2 + m_glStringValue->getWidth() / 2 + 2 + m_borderSize, m_position.m_y); else if(m_angle == 90.0) m_glStringValue->render(m_position.m_x, m_position.m_y - m_height / 2 + m_glStringValue->getheight() / 2 + 2 + m_borderSize); else if(m_angle == 180.0) m_glStringValue->render(m_position.m_x + m_width / 2 - m_glStringValue->getWidth() / 2 - 2 - m_borderSize, m_position.m_y); else if(m_angle == 270.0) m_glStringValue->render(m_position.m_x, m_position.m_y + m_height / 2 - m_glStringValue->getheight() / 2 - 2 - m_borderSize); glDisable(GL_TEXTURE_2D); glColor4d(0.0, 0.0, 0.0, 1.0); DrawNodes(); } bool Gain::ShowForm(wxWindow* parent, Element* element) { GainForm* form = new GainForm(parent, this); if(form->ShowModal() == wxID_OK) { form->Destroy(); return true; } form->Destroy(); return false; } void Gain::Rotate(bool clockwise) { if(clockwise) m_angle += 90.0; else m_angle -= 90.0; if(m_angle >= 360.0) m_angle = 0.0; else if(m_angle < 0) m_angle = 270.0; UpdatePoints(); for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) { Node* node = *it; node->Rotate(clockwise); } } void Gain::SetValue(double value) { m_value = value; wxString text = ""; if(std::abs(m_value) > 1e3 || std::abs(m_value) < 1e-3) text = wxString::Format("%g", m_value); else text = StringFromDouble(m_value); wxFont font(m_fontSize, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); wxScreenDC dc; if(m_glStringValue) { delete m_glStringValue; m_glStringValue = NULL; } m_glStringValue = new wxGLString(text); m_glStringValue->setFont(font); m_glStringValue->consolidate(&dc); m_width = m_glStringValue->getWidth() + 18 + 2 * m_borderSize; m_height = m_glStringValue->getheight() + 18 + 2 * m_borderSize; if(m_width > m_height) m_height = m_width; else m_width = m_height; SetPosition(m_position); // Update rectangle. UpdatePoints(); } void Gain::UpdatePoints() { if(m_nodeList.size() != 0) { if(m_angle == 0.0) { m_triPts[0] = m_rect.GetLeftTop() + wxPoint2DDouble(m_borderSize, m_borderSize); m_triPts[1] = m_rect.GetLeftBottom() + wxPoint2DDouble(m_borderSize, -m_borderSize); m_triPts[2] = m_position + wxPoint2DDouble(m_width / 2 - m_borderSize, 0); m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(-m_width / 2, 0)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(m_width / 2 - 2, 0)); } else if(m_angle == 90.0) { m_triPts[0] = m_rect.GetLeftTop() + wxPoint2DDouble(m_borderSize, m_borderSize); m_triPts[1] = m_rect.GetRightTop() + wxPoint2DDouble(-m_borderSize, m_borderSize); m_triPts[2] = m_position + wxPoint2DDouble(0, m_height / 2 - m_borderSize); m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, -m_height / 2)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(0, m_height / 2 - 2)); } else if(m_angle == 180.0) { m_triPts[0] = m_position + wxPoint2DDouble(-m_width / 2 + m_borderSize, 0); m_triPts[1] = m_rect.GetRightTop() + wxPoint2DDouble(-m_borderSize, m_borderSize); m_triPts[2] = m_rect.GetRightBottom() + wxPoint2DDouble(-m_borderSize, -m_borderSize); m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(m_width / 2, 0)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(-m_width / 2 + 2, 0)); } else if(m_angle == 270.0) { m_triPts[0] = m_position + wxPoint2DDouble(0, -m_height / 2 + m_borderSize); m_triPts[1] = m_rect.GetRightBottom() + wxPoint2DDouble(-m_borderSize, -m_borderSize); m_triPts[2] = m_rect.GetLeftBottom() + wxPoint2DDouble(m_borderSize, -m_borderSize); m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, m_height / 2)); m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(0, -m_height / 2 + 2)); } } } void Gain::Move(wxPoint2DDouble position) { SetPosition(m_movePos + position - m_moveStartPt); UpdatePoints(); } bool Gain::Solve(double input, double timeStep) { m_output = input * m_value; return true; } Element* Gain::GetCopy() { Gain* copy = new Gain(m_elementID); *copy = *this; m_glStringValue = NULL; SetValue(m_value); return copy; }