#include "ControlElement.h" #ifdef USING_WX_3_0_X #include "DegreesAndRadians.h" #endif Node::Node(wxPoint2DDouble position, NodeType nodeType, double borderSize) { double totalRadius = m_radius + borderSize; m_rect = wxRect2DDouble(position.m_x - totalRadius, position.m_y - totalRadius, totalRadius * 2, totalRadius * 2); m_nodeType = nodeType; m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius)); m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius)); m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius + 1, 0)); } Node::~Node() {} void Node::SetPosition(wxPoint2DDouble position) { m_rect = wxRect2DDouble( position.m_x - m_rect.m_width / 2, position.m_y - m_rect.m_height / 2, m_rect.m_width, m_rect.m_height); m_triPts[0] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius); m_triPts[1] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius); m_triPts[2] = GetPosition() + wxPoint2DDouble(-m_radius + 1, 0); // Rotate according to the angle (node rect center as reference) if(m_angle != 0.0) RotateTriPt(m_angle); } void Node::StartMove(wxPoint2DDouble position) { m_moveStartPt = position; m_movePos = m_rect.GetPosition() - wxPoint2DDouble(-m_rect.m_width / 2, -m_rect.m_height / 2); } void Node::Move(wxPoint2DDouble position) { SetPosition(m_movePos + position - m_moveStartPt); } wxPoint2DDouble Node::GetPosition() const { return m_rect.GetPosition() + wxPoint2DDouble(m_rect.GetSize().GetWidth() / 2, m_rect.GetSize().GetHeight() / 2); } void Node::RotateTriPt(double angle) { double radAngle = wxDegToRad(angle); wxPoint2DDouble rectCenter = m_rect.GetPosition() + wxPoint2DDouble(m_rect.GetSize().GetWidth() / 2.0, m_rect.GetSize().GetHeight() / 2.0); m_triPts[0] = wxPoint2DDouble(std::cos(radAngle) * (m_triPts[0].m_x - rectCenter.m_x) - std::sin(radAngle) * (m_triPts[0].m_y - rectCenter.m_y) + rectCenter.m_x, std::sin(radAngle) * (m_triPts[0].m_x - rectCenter.m_x) + std::cos(radAngle) * (m_triPts[0].m_y - rectCenter.m_y) + rectCenter.m_y); m_triPts[1] = wxPoint2DDouble(std::cos(radAngle) * (m_triPts[1].m_x - rectCenter.m_x) - std::sin(radAngle) * (m_triPts[1].m_y - rectCenter.m_y) + rectCenter.m_x, std::sin(radAngle) * (m_triPts[1].m_x - rectCenter.m_x) + std::cos(radAngle) * (m_triPts[1].m_y - rectCenter.m_y) + rectCenter.m_y); m_triPts[2] = wxPoint2DDouble(std::cos(radAngle) * (m_triPts[2].m_x - rectCenter.m_x) - std::sin(radAngle) * (m_triPts[2].m_y - rectCenter.m_y) + rectCenter.m_x, std::sin(radAngle) * (m_triPts[2].m_x - rectCenter.m_x) + std::cos(radAngle) * (m_triPts[2].m_y - rectCenter.m_y) + rectCenter.m_y); } void Node::Rotate(bool clockwise) { if(clockwise) m_angle += 90.0; else m_angle -= 90.0; if(m_angle >= 360.0) m_angle = 0.0; else if(m_angle < 0) m_angle = 270.0; // Update input triangle points. m_triPts[0] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius); m_triPts[1] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius); m_triPts[2] = GetPosition() + wxPoint2DDouble(-m_radius + 1, 0); // Rotate according to the angle (node rect center as reference) if(m_angle != 0.0) RotateTriPt(m_angle); } bool Node::Contains(wxPoint2DDouble position) const { if(m_connected) return false; return m_rect.Contains(position); } ControlElement::ControlElement(int id) : Element() { m_elementID = id; } ControlElement::~ControlElement() {} void ControlElement::DrawNodes() const { for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) { Node* node = *it; DrawCircle(node->GetPosition(), node->GetRadius(), 10, GL_POLYGON); if(node->GetNodeType() == Node::NODE_IN) { DrawTriangle(node->GetInTrianglePts()); } } } void ControlElement::StartMove(wxPoint2DDouble position) { m_moveStartPt = position; m_movePos = m_position; for(int i = 0; i < (int)m_nodeList.size(); ++i) { m_nodeList[i]->StartMove(position); } } void ControlElement::Move(wxPoint2DDouble position) { SetPosition(m_movePos + position - m_moveStartPt); for(int i = 0; i < (int)m_nodeList.size(); ++i) { m_nodeList[i]->Move(position); } }