#include "ControlEditor.h" #include "Camera.h" #include "ControlElement.h" #include "TransferFunction.h" ControlElementButton::ControlElementButton(wxWindow* parent, wxString label, wxImage image, wxWindowID id) : wxWindow(parent, id) { SetBackgroundColour(*wxWHITE); // m_font = wxFont(8, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); m_label = label; m_image = image; m_imageSize = wxSize(image.GetWidth(), image.GetHeight()); // Calculate label size. wxScreenDC dc; dc.SetFont(m_font); wxSize textSize = dc.GetTextExtent(label); int buttonWidth = 0; if(textSize.GetWidth() > m_imageSize.GetWidth()) { buttonWidth = textSize.GetWidth(); m_imagePosition = wxPoint((buttonWidth - m_imageSize.GetWidth()) / 2 + m_borderSize, m_borderSize); m_labelPosition = wxPoint(m_borderSize, m_imageSize.GetHeight() + m_borderSize); } else { buttonWidth = m_imageSize.GetWidth(); m_imagePosition = wxPoint(m_borderSize, m_borderSize); m_labelPosition = wxPoint((buttonWidth - textSize.GetWidth()) / 2 + m_borderSize, m_imageSize.GetHeight() + m_borderSize); } m_buttonSize = wxSize(buttonWidth + 2 * m_borderSize, textSize.GetHeight() + m_imageSize.GetHeight() + 2 * m_borderSize); SetMinSize(m_buttonSize + wxSize(m_borderSize, m_borderSize)); // Events. Bind(wxEVT_PAINT, &ControlElementButton::OnPaint, this); Bind(wxEVT_ENTER_WINDOW, &ControlElementButton::OnMouseEnter, this); Bind(wxEVT_LEAVE_WINDOW, &ControlElementButton::OnMouseLeave, this); Bind(wxEVT_LEFT_DOWN, &ControlElementButton::OnLeftClickDown, this); Bind(wxEVT_LEFT_UP, &ControlElementButton::OnLeftClickUp, this); } ControlElementButton::~ControlElementButton() {} void ControlElementButton::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); wxGraphicsContext* gc = wxGraphicsContext::Create(dc); if(gc) { if(m_mouseAbove) { if(m_selected) { gc->SetPen(wxPen(wxColour(0, 125, 255, 255), m_borderSize - 1)); gc->SetBrush(wxBrush(wxColour(0, 125, 255, 100))); } else { gc->SetPen(*wxTRANSPARENT_PEN); gc->SetBrush(wxBrush(wxColour(0, 125, 255, 70))); } gc->DrawRectangle(m_borderSize / 2, m_borderSize / 2, m_buttonSize.GetWidth(), m_buttonSize.GetHeight()); } gc->DrawBitmap(gc->CreateBitmapFromImage(m_image), m_imagePosition.x, m_imagePosition.y, m_imageSize.GetWidth(), m_imageSize.GetHeight()); gc->SetFont(m_font, *wxBLACK); gc->DrawText(m_label, m_labelPosition.x, m_labelPosition.y); delete gc; } } void ControlElementButton::OnMouseEnter(wxMouseEvent& event) { m_mouseAbove = true; Refresh(); event.Skip(); } void ControlElementButton::OnMouseLeave(wxMouseEvent& event) { m_mouseAbove = false; Refresh(); event.Skip(); } void ControlElementButton::OnLeftClickDown(wxMouseEvent& event) { m_selected = true; Refresh(); event.Skip(); } void ControlElementButton::OnLeftClickUp(wxMouseEvent& event) { m_selected = false; Refresh(); event.Skip(); } ControlEditor::ControlEditor(wxWindow* parent) : ControlEditorBase(parent) { BuildControlElementPanel(); m_glContext = new wxGLContext(m_glCanvas); m_camera = new Camera(); m_selectionRect = wxRect2DDouble(0, 0, 0, 0); } ControlEditor::~ControlEditor() { // m_tfButton->Disconnect(wxEVT_LEFT_DOWN, wxMouseEventHandler(ControlEditor::LeftClickDown), m_tfButton, this); } void ControlEditor::BuildControlElementPanel() { m_panelControlElements->SetDoubleBuffered(true); wxWrapSizer* wrapSizer = new wxWrapSizer(); m_panelControlElements->SetSizer(wrapSizer); ControlElementButton* ioButton = new ControlElementButton( m_panelControlElements, _("In/Out"), wxImage("..\\data\\images\\control\\io.png"), ID_IO); wrapSizer->Add(ioButton, 0, wxALL, 5); ioButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* tfButton = new ControlElementButton( m_panelControlElements, _("Transfer fcn"), wxImage("..\\data\\images\\control\\transferFunc.png"), ID_TF); wrapSizer->Add(tfButton, 0, wxALL, 5); tfButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* sumButton = new ControlElementButton( m_panelControlElements, _("Sum"), wxImage("..\\data\\images\\control\\sum.png"), ID_SUM); wrapSizer->Add(sumButton, 0, wxALL, 5); sumButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* constButton = new ControlElementButton( m_panelControlElements, _("Constant"), wxImage("..\\data\\images\\control\\value.png"), ID_CONST); wrapSizer->Add(constButton, 0, wxALL, 5); constButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* limButton = new ControlElementButton( m_panelControlElements, _("Limiter"), wxImage("..\\data\\images\\control\\limiter.png"), ID_LIMITER); wrapSizer->Add(limButton, 0, wxALL, 5); limButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* gainButton = new ControlElementButton( m_panelControlElements, _("Gain"), wxImage("..\\data\\images\\control\\gain.png"), ID_GAIN); wrapSizer->Add(gainButton, 0, wxALL, 5); gainButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* multButton = new ControlElementButton( m_panelControlElements, _("Multiplier"), wxImage("..\\data\\images\\control\\mult.png"), ID_MULT); wrapSizer->Add(multButton, 0, wxALL, 5); multButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* satButton = new ControlElementButton( m_panelControlElements, _("Saturation"), wxImage("..\\data\\images\\control\\sat.png"), ID_SAT); wrapSizer->Add(satButton, 0, wxALL, 5); satButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); ControlElementButton* rateLimButton = new ControlElementButton( m_panelControlElements, _("Rate limiter"), wxImage("..\\data\\images\\control\\rateLimiter.png"), ID_RATELIM); wrapSizer->Add(rateLimButton, 0, wxALL, 5); rateLimButton->Bind(wxEVT_LEFT_DOWN, &ControlEditor::LeftClickDown, this); } void ControlEditor::LeftClickDown(wxMouseEvent& event) { AddElement(static_cast(event.GetId())); event.Skip(); } void ControlEditor::SetViewport() { glClearColor(1.0, 1.0, 1.0, 1.0); // White background. glClear(GL_COLOR_BUFFER_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LINE_SMOOTH); double width = m_glCanvas->GetSize().x - 1; double height = m_glCanvas->GetSize().y - 1; // Viewport fit the screen. glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, width, height, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void ControlEditor::AddElement(ControlElementButtonID id) { switch(id) { case ID_IO: { wxLogMessage("io"); } break; case ID_TF: { m_mode = MODE_INSERT; TransferFunction* tf = new TransferFunction(); m_elementList.push_back(tf); } break; case ID_SUM: { wxLogMessage("sum"); } break; case ID_CONST: { wxLogMessage("const"); } break; case ID_LIMITER: { wxLogMessage("limiter"); } break; case ID_GAIN: { wxLogMessage("gain"); } break; case ID_MULT: { wxLogMessage("mult"); } break; case ID_SAT: { wxLogMessage("sat"); } break; case ID_RATELIM: { wxLogMessage("rateLim"); } break; } } void ControlEditor::OnPaint(wxPaintEvent& event) { wxPaintDC dc(m_glCanvas); m_glContext->SetCurrent(*m_glCanvas); SetViewport(); // Set GLCanvas scale and translation. glScaled(m_camera->GetScale(), m_camera->GetScale(), 0.0); // Scale glTranslated(m_camera->GetTranslation().m_x, m_camera->GetTranslation().m_y, 0.0); // Translation for(auto it = m_elementList.begin(), itEnd = m_elementList.end(); it != itEnd; ++it) { Element* element = *it; element->Draw(m_camera->GetTranslation(), m_camera->GetScale()); } // Selection rectangle glLineWidth(1.0); glColor4d(0.0, 0.5, 1.0, 1.0); glBegin(GL_LINE_LOOP); glVertex2d(m_selectionRect.m_x, m_selectionRect.m_y); glVertex2d(m_selectionRect.m_x, m_selectionRect.m_y + m_selectionRect.m_height); glVertex2d(m_selectionRect.m_x + m_selectionRect.m_width, m_selectionRect.m_y + m_selectionRect.m_height); glVertex2d(m_selectionRect.m_x + m_selectionRect.m_width, m_selectionRect.m_y); glEnd(); glColor4d(0.0, 0.5, 1.0, 0.3); glBegin(GL_QUADS); glVertex2d(m_selectionRect.m_x, m_selectionRect.m_y); glVertex2d(m_selectionRect.m_x, m_selectionRect.m_y + m_selectionRect.m_height); glVertex2d(m_selectionRect.m_x + m_selectionRect.m_width, m_selectionRect.m_y + m_selectionRect.m_height); glVertex2d(m_selectionRect.m_x + m_selectionRect.m_width, m_selectionRect.m_y); glEnd(); glFlush(); // Sends all pending information directly to the GPU. m_glCanvas->SwapBuffers(); event.Skip(); } void ControlEditor::OnDoubleClick(wxMouseEvent& event) {} void ControlEditor::OnLeftClickDown(wxMouseEvent& event) { wxPoint2DDouble clickPoint = event.GetPosition(); bool foundElement = false; if(m_mode == MODE_INSERT) { m_mode = MODE_EDIT; } else { for(auto it = m_elementList.begin(), itEnd = m_elementList.end(); it != itEnd; ++it) { ControlElement* element = *it; bool foundNode = false; auto nodeList = element->GetNodeList(); for(auto itN = nodeList.begin(), itNEnd = nodeList.end(); itN != itNEnd; ++itN) { Node node = *itN; if(node.Contains(m_camera->ScreenToWorld(clickPoint))) { wxLogMessage("Node click!"); foundNode = true; foundElement = true; } } if(!foundNode) { // Set movement initial position (not necessarily will be moved). element->StartMove(m_camera->ScreenToWorld(clickPoint)); // Click in an element. if(element->Contains(m_camera->ScreenToWorld(clickPoint))) { if(!foundElement) { element->SetSelected(); foundElement = true; } m_mode = MODE_MOVE_ELEMENT; } } } } if(!foundElement) { m_mode = MODE_SELECTION_RECT; m_startSelRect = m_camera->ScreenToWorld(clickPoint); } Redraw(); event.Skip(); } void ControlEditor::OnLeftClickUp(wxMouseEvent& event) { for(auto it = m_elementList.begin(), itEnd = m_elementList.end(); it != itEnd; it++) { Element* element = *it; if(m_mode == MODE_SELECTION_RECT) { if(element->Intersects(m_selectionRect)) { element->SetSelected(); } else if(!event.ControlDown()) { element->SetSelected(false); } } else if(!event.ControlDown()) { if(!element->Contains(m_camera->ScreenToWorld(event.GetPosition()))) { element->SetSelected(false); } } } m_selectionRect = wxRect2DDouble(0, 0, 0, 0); if(m_mode != MODE_INSERT) { m_mode = MODE_EDIT; } Redraw(); event.Skip(); } void ControlEditor::OnMiddleDown(wxMouseEvent& event) { // Set to drag mode. switch(m_mode) { case MODE_INSERT: { m_mode = MODE_DRAG_INSERT; } break; case MODE_PASTE: { m_mode = MODE_DRAG_PASTE; } break; default: { m_mode = MODE_DRAG; } break; } m_camera->StartTranslation(m_camera->ScreenToWorld(event.GetPosition())); } void ControlEditor::OnMiddleUp(wxMouseEvent& event) { switch(m_mode) { case MODE_DRAG_INSERT: { m_mode = MODE_INSERT; } break; case MODE_DRAG_PASTE: { m_mode = MODE_PASTE; } break; case MODE_INSERT: case MODE_PASTE: { // Does nothing. } break; default: { m_mode = MODE_EDIT; } break; } } void ControlEditor::OnMouseMotion(wxMouseEvent& event) { wxPoint2DDouble clickPoint = event.GetPosition(); bool redraw = false; switch(m_mode) { case MODE_INSERT: { Element* newElement = *(m_elementList.end() - 1); // Get the last element in the list. newElement->Move(m_camera->ScreenToWorld(clickPoint)); redraw = true; } break; case MODE_DRAG: case MODE_DRAG_INSERT: case MODE_DRAG_PASTE: { m_camera->SetTranslation(clickPoint); redraw = true; } break; case MODE_MOVE_ELEMENT: { for(auto it = m_elementList.begin(), itEnd = m_elementList.end(); it != itEnd; it++) { Element* element = *it; if(element->IsSelected()) { element->Move(m_camera->ScreenToWorld(clickPoint)); redraw = true; } } } break; case MODE_SELECTION_RECT: { wxPoint2DDouble currentPos = m_camera->ScreenToWorld(clickPoint); double x, y, w, h; if(currentPos.m_x < m_startSelRect.m_x) { x = currentPos.m_x; w = m_startSelRect.m_x - currentPos.m_x; } else { x = m_startSelRect.m_x; w = currentPos.m_x - m_startSelRect.m_x; } if(currentPos.m_y < m_startSelRect.m_y) { y = currentPos.m_y; h = m_startSelRect.m_y - currentPos.m_y; } else { y = m_startSelRect.m_y; h = currentPos.m_y - m_startSelRect.m_y; } m_selectionRect = wxRect2DDouble(x, y, w, h); redraw = true; } break; default: break; } if(redraw) Redraw(); event.Skip(); } void ControlEditor::OnScroll(wxMouseEvent& event) { if(event.GetWheelRotation() > 0) m_camera->SetScale(event.GetPosition(), +0.05); else m_camera->SetScale(event.GetPosition(), -0.05); Redraw(); } void ControlEditor::OnIdle(wxIdleEvent& event) { // Solve wxGLString bug. if(m_firstDraw) { TransferFunction* tf = new TransferFunction(); m_elementList.push_back(tf); Redraw(); m_elementList.pop_back(); delete tf; m_firstDraw = false; } }