#ifndef CONSTANT_H #define CONSTANT_H #include "ControlElement.h" #include #include "wxGLString.h" class ConstantForm; class Constant : public ControlElement { public: Constant(); ~Constant(); virtual void Draw(wxPoint2DDouble translation, double scale) const; virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); } virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); } virtual bool ShowForm(wxWindow* parent, Element* element); virtual void Rotate(bool clockwise = true); virtual void SetValue(double value); virtual double GetValue() const { return m_value; } virtual void UpdatePoints(); protected: double m_value = 1.0; wxGLString* m_glStringValue = NULL; int m_fontSize = 10; }; #endif // CONSTANT_H