#include "Constant.h" #include "ConstantForm.h" Constant::Constant(int id) : ControlElement(id) { SetValue(m_value); m_angle = 180.0; Node* nodeOut = new Node(m_position + wxPoint2DDouble(m_width / 2, 0), Node::NODE_OUT, m_borderSize); nodeOut->SetAngle(180.0); nodeOut->StartMove(m_position); m_nodeList.push_back(nodeOut); } Constant::~Constant() {} void Constant::Draw(wxPoint2DDouble translation, double scale) const { glLineWidth(1.0); if(m_selected) { glColor4dv(m_selectionColour.GetRGBA()); double borderSize = (m_borderSize * 2.0 + 1.0) / scale; DrawRectangle(m_position, m_width + borderSize, m_height + borderSize); } glColor4d(1.0, 1.0, 1.0, 1.0); DrawRectangle(m_position, m_width, m_height); glColor4d(0.0, 0.0, 0.0, 1.0); DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP); // Plot number. glEnable(GL_TEXTURE_2D); glColor4d(0.0, 0.0, 0.0, 1.0); m_glStringValue->bind(); m_glStringValue->render(m_position.m_x, m_position.m_y); glDisable(GL_TEXTURE_2D); glColor4d(0.0, 0.0, 0.0, 1.0); DrawNodes(); } bool Constant::ShowForm(wxWindow* parent, Element* element) { ConstantForm* form = new ConstantForm(parent, this); if(form->ShowModal() == wxID_OK) { form->Destroy(); return true; } form->Destroy(); return false; } void Constant::Rotate(bool clockwise) { if(clockwise) m_angle += 90.0; else m_angle -= 90.0; if(m_angle >= 360.0) m_angle = 0.0; else if(m_angle < 0) m_angle = 270.0; UpdatePoints(); for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) { Node* node = *it; node->Rotate(clockwise); } } void Constant::UpdatePoints() { if(m_nodeList.size() != 0) { if(m_angle == 0.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(-m_width / 2, 0)); } else if(m_angle == 90.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, -m_height / 2)); } else if(m_angle == 180.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(m_width / 2, 0)); } else if(m_angle == 270.0) { m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, m_height / 2)); } } } void Constant::SetValue(double value) { m_value = value; wxString text = StringFromDouble(m_value); wxFont font(m_fontSize, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); wxScreenDC dc; if(m_glStringValue) { delete m_glStringValue; m_glStringValue = NULL; } m_glStringValue = new wxGLString(text); m_glStringValue->setFont(font); m_glStringValue->consolidate(&dc); m_width = m_glStringValue->getWidth() + 6 + 2 * m_borderSize; m_height = m_glStringValue->getheight() + 6 + 2 * m_borderSize; UpdatePoints(); } Element* Constant::GetCopy() { Constant* copy = new Constant(m_elementID); *copy = *this; m_glStringValue = NULL; SetValue(m_value); return copy; }