#ifndef CONNECTIONLINE_H #define CONNECTIONLINE_H #include "ControlElement.h" class ConnectionLine : public ControlElement { public: enum ConnectionLineType { ELEMENT_ELEMENT = 0, ELEMENT_LINE }; ConnectionLine(Node* firstNode); ~ConnectionLine(); virtual void Draw(wxPoint2DDouble translation, double scale) const; virtual bool Contains(wxPoint2DDouble position) const; virtual bool Intersects(wxRect2DDouble rect) const; virtual void StartMove(wxPoint2DDouble position); virtual void Move(wxPoint2DDouble position); virtual bool AppendNode(Node* node, ControlElement* parent); virtual void UpdatePoints(); virtual void SetTemporarySecondPoint(wxPoint2DDouble point) { m_tmpSndPt = point; } virtual wxPoint2DDouble GetMidPoint() const; virtual ConnectionLineType GetType() const { return m_type; } virtual void SetType(ConnectionLineType newType) { m_type = newType; } virtual ConnectionLine* GetParentLine() const { return m_parentLine; } virtual bool SetParentLine(ConnectionLine* parent); virtual std::vector GetLineChildList() const; protected: double m_lineOffset = 0.0; double m_moveStartPtY = 0.0; double m_moveStartOffset = 0.0; wxPoint2DDouble m_tmpSndPt; ConnectionLineType m_type = ELEMENT_ELEMENT; ConnectionLine* m_parentLine = NULL; }; #endif // CONNECTIONLINE_H