From 8e79aff80e56adbdcfd6a9be5a873c6bb4b1020a Mon Sep 17 00:00:00 2001 From: Thales1330 Date: Wed, 23 Nov 2016 17:08:20 -0200 Subject: Text under implementation --- Project/wxGLString.cpp | 503 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 503 insertions(+) create mode 100644 Project/wxGLString.cpp (limited to 'Project/wxGLString.cpp') diff --git a/Project/wxGLString.cpp b/Project/wxGLString.cpp new file mode 100644 index 0000000..b54a953 --- /dev/null +++ b/Project/wxGLString.cpp @@ -0,0 +1,503 @@ +#include "wxGLString.h" + +#ifdef __WXMAC__ +#include "OpenGL/gl.h" +#else +#include +#endif + +#include "wx/wx.h" + + +GLuint* loadImage(wxImage* img) +{ + + GLuint* ID=new GLuint[1]; + glGenTextures( 1, &ID[0] ); + + glBindTexture( GL_TEXTURE_2D, *ID ); + + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1 ); + + const int w = img->GetWidth(), h = img->GetHeight(); + + + // note: must make a local copy before passing the data to OpenGL, as GetData() returns RGB + // and we want the Alpha channel. Furthermore, the current rendering is black-on-white, we'll + // convert it to an alpha channel by the way (not all platforms support transparency in wxDCs + // so it's the easiest way to go) + GLubyte *bitmapData=img->GetData(); + GLubyte *imageData; + + int bytesPerPixel = 4; + + int imageSize = w * h * bytesPerPixel; + imageData=(GLubyte *)malloc(imageSize); + + int rev_val=h-1; + + for(int y=0; ygetID()[0] ); +} +void wxGLString::calculateSize(wxDC* dc, const bool ignore_font /* when from array */) +{ + if(!ignore_font) + { + if(font.IsOk()) dc->SetFont(font); + else dc->SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT)); + } + + dc->GetTextExtent(*this, &w, &h); +} + +void wxGLString::consolidate(wxDC* dc) +{ + calculateSize(dc); + const int power_of_2_w = std::max(32, (int)pow( (double)2, (int)ceil((float)log((double)w)/log(2.0)) )); + const int power_of_2_h = std::max(32, (int)pow( (double)2, (int)ceil((float)log((double)h)/log(2.0)) )); + + wxBitmap bmp(power_of_2_w, power_of_2_h); + assert(bmp.IsOk()); + + { + wxMemoryDC temp_dc(bmp); + + temp_dc.SetBrush(*wxWHITE_BRUSH); + temp_dc.Clear(); + + if(font.IsOk()) temp_dc.SetFont(font); + else temp_dc.SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT)); + + temp_dc.DrawText(*this, 0, 0); + } + + if(img != NULL) delete img; + img = new TextTexture(bmp); + + TextGLDrawable::texw = power_of_2_w; + TextGLDrawable::texh = power_of_2_h; + TextGLDrawable::tex_coord_x2 = (float)w / (float)power_of_2_w; + TextGLDrawable::tex_coord_y2 = 1-(float)h / (float)power_of_2_h; + TextGLDrawable::tex_coord_y1 = 1; + + TextGLDrawable::setImage(img); +} + +void wxGLString::consolidateFromArray(wxDC* dc, double x, double y) +{ + dc->DrawText(*this, x, y); +} + +void wxGLString::setFont(wxFont font) +{ + wxGLString::font = font; +} + +void wxGLString::render(const double x, const double y) +{ + TextGLDrawable::move(x, y); + TextGLDrawable::render(); +} +wxGLString::~wxGLString() +{ + if(img != NULL) delete img; +} + + +#if 0 +#pragma mark - +#pragma mark wxGLNumberRenderer implementation +#endif + +wxGLNumberRenderer::wxGLNumberRenderer() : wxGLString( wxT("0 1 2 3 4 5 6 7 8 9 . - ") ) +{ + number_location = new int[13]; +} +wxGLNumberRenderer::~wxGLNumberRenderer() +{ + delete[] number_location; +} + +void wxGLNumberRenderer::consolidate(wxDC* dc) +{ + wxGLString::consolidate(dc); + + if(font.IsOk()) dc->SetFont(font); + else dc->SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT)); + + number_location[0] = 0; + number_location[1] = dc->GetTextExtent(wxT("0 ")).GetWidth(); + number_location[2] = dc->GetTextExtent(wxT("0 1 ")).GetWidth(); + number_location[3] = dc->GetTextExtent(wxT("0 1 2 ")).GetWidth(); + number_location[4] = dc->GetTextExtent(wxT("0 1 2 3 ")).GetWidth(); + number_location[5] = dc->GetTextExtent(wxT("0 1 2 3 4 ")).GetWidth(); + number_location[6] = dc->GetTextExtent(wxT("0 1 2 3 4 5 ")).GetWidth(); + number_location[7] = dc->GetTextExtent(wxT("0 1 2 3 4 5 6 ")).GetWidth(); + number_location[8] = dc->GetTextExtent(wxT("0 1 2 3 4 5 6 7 ")).GetWidth(); + number_location[9] = dc->GetTextExtent(wxT("0 1 2 3 4 5 6 7 8 ")).GetWidth(); + number_location[10] = dc->GetTextExtent(wxT("0 1 2 3 4 5 6 7 8 9 ")).GetWidth(); + number_location[11] = dc->GetTextExtent(wxT("0 1 2 3 4 5 6 7 8 9 . ")).GetWidth(); + number_location[12] = dc->GetTextExtent(wxT("0 1 2 3 4 5 6 7 8 9 . - ")).GetWidth(); + + space_w = dc->GetTextExtent(wxT(" ")).GetWidth(); +} +void wxGLNumberRenderer::renderNumber(int i, double x, double y) +{ + wxString s; + s << i; + renderNumber(s, x, y); +} +void wxGLNumberRenderer::renderNumber(float f, double x, double y) +{ + wxString s; + s << f; + renderNumber(s, x, y); +} +void wxGLNumberRenderer::renderNumber(wxString s, double x, double y) +{ + const int full_string_w = TextGLDrawable::texw; + + const int char_amount = s.Length(); + for(int c=0; cgetID()[0] ); +} +void wxGLStringArray::addString(wxString string) +{ + strings.push_back( wxGLString(string) ); +} +void wxGLStringArray::setFont(wxFont font) +{ + wxGLStringArray::font = font; +} + +void wxGLStringArray::consolidate(wxDC* dc) +{ + int x=0, y=0; + + if(font.IsOk()) dc->SetFont(font); + else dc->SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT)); + + // find how much space we need + int longest_string = 0; + + const int amount = strings.size(); + for(int n=0; n longest_string) longest_string = strings[n].w; + }//next + + const int average_string_height = y / amount; + + // split in multiple columns if necessary + int column_amount = 1; + while (amount/column_amount > 30 && column_amount<10) + column_amount ++; + + const int power_of_2_w = pow( (double)2, (int)ceil((float)log((double)longest_string*(double)column_amount)/log(2.0)) ); + const int power_of_2_h = pow( (double)2, (int)ceil((float)log((double)y/(double)column_amount)/log(2.0)) ); + + //std::cout << "bitmap size : " << power_of_2_w << ", " << power_of_2_h << " // " << column_amount << " columns" << std::endl; + + wxBitmap bmp(power_of_2_w, power_of_2_h); + assert(bmp.IsOk()); + + { + wxMemoryDC temp_dc(bmp); + + temp_dc.SetBrush(*wxWHITE_BRUSH); + temp_dc.Clear(); + + y = 0; + x = 0; + if(font.IsOk()) temp_dc.SetFont(font); + else temp_dc.SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT)); + + for(int n=0; n power_of_2_h - average_string_height) // check if we need to switch to next column + { + y = 0; + x += longest_string; + } + } + } + if(img != NULL) delete img; + img = new TextTexture(bmp); + + for(int n=0; n