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-rw-r--r--Project/Sum.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/Project/Sum.cpp b/Project/Sum.cpp
new file mode 100644
index 0000000..606b367
--- /dev/null
+++ b/Project/Sum.cpp
@@ -0,0 +1,183 @@
+#include "Sum.h"
+#include "SumForm.h"
+
+Sum::Sum(int id)
+ : ControlElement(id)
+{
+ m_width = m_height = 36.0;
+ Node* nodeIn1 = new Node(m_position + wxPoint2DDouble(-m_width / 2, 9 - m_height / 2), Node::NODE_IN, m_borderSize);
+ nodeIn1->StartMove(m_position);
+ Node* nodeIn2 =
+ new Node(m_position + wxPoint2DDouble(-m_width / 2, 27 - m_height / 2), Node::NODE_IN, m_borderSize);
+ nodeIn2->StartMove(m_position);
+ Node* nodeOut = new Node(m_position + wxPoint2DDouble(m_width / 2, 0), Node::NODE_OUT, m_borderSize);
+ nodeOut->SetAngle(180.0);
+ nodeOut->StartMove(m_position);
+ m_nodeList.push_back(nodeIn1);
+ m_nodeList.push_back(nodeIn2);
+ m_nodeList.push_back(nodeOut);
+ m_signalList.push_back(SIGNAL_POSITIVE);
+ m_signalList.push_back(SIGNAL_NEGATIVE);
+
+ UpdatePoints();
+}
+
+Sum::~Sum() {}
+
+void Sum::Draw(wxPoint2DDouble translation, double scale) const
+{
+ glLineWidth(1.0);
+ if(m_selected) {
+ glColor4dv(m_selectionColour.GetRGBA());
+ double borderSize = (m_borderSize * 2.0 + 1.0) / scale;
+ DrawRectangle(m_position, m_width + borderSize, m_height + borderSize);
+ }
+ glColor4d(1.0, 1.0, 1.0, 1.0);
+ DrawRectangle(m_position, m_width, m_height);
+ glColor4d(0.0, 0.0, 0.0, 1.0);
+ DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP);
+
+ // Plot signals.
+ glLineWidth(2.0);
+ wxPoint2DDouble signalOffset[4];
+ wxPoint2DDouble sigmaOffset;
+ if(m_angle == 0.0) {
+ signalOffset[0] = wxPoint2DDouble(6, 0);
+ signalOffset[1] = wxPoint2DDouble(12, 0);
+ signalOffset[2] = wxPoint2DDouble(9, -3);
+ signalOffset[3] = wxPoint2DDouble(9, 3);
+ sigmaOffset = wxPoint2DDouble(6, 0);
+ } else if(m_angle == 90.0) {
+ signalOffset[0] = wxPoint2DDouble(-3, 9);
+ signalOffset[1] = wxPoint2DDouble(3, 9);
+ signalOffset[2] = wxPoint2DDouble(0, 6);
+ signalOffset[3] = wxPoint2DDouble(0, 12);
+ sigmaOffset = wxPoint2DDouble(0, 6);
+ } else if(m_angle == 180.0) {
+ signalOffset[0] = wxPoint2DDouble(-6, 0);
+ signalOffset[1] = wxPoint2DDouble(-12, 0);
+ signalOffset[2] = wxPoint2DDouble(-9, -3);
+ signalOffset[3] = wxPoint2DDouble(-9, 3);
+ sigmaOffset = wxPoint2DDouble(-6, 0);
+ } else if(m_angle == 270.0) {
+ signalOffset[0] = wxPoint2DDouble(-3, -9);
+ signalOffset[1] = wxPoint2DDouble(3, -9);
+ signalOffset[2] = wxPoint2DDouble(0, -6);
+ signalOffset[3] = wxPoint2DDouble(0, -12);
+ sigmaOffset = wxPoint2DDouble(0, -6);
+ }
+ for(int i = 0; i < (int)m_nodeList.size() - 1; ++i) {
+ std::vector<wxPoint2DDouble> hLine;
+ hLine.push_back(m_nodeList[i]->GetPosition() + signalOffset[0]);
+ hLine.push_back(m_nodeList[i]->GetPosition() + signalOffset[1]);
+ DrawLine(hLine);
+ if(m_signalList[i] == SIGNAL_POSITIVE) {
+ std::vector<wxPoint2DDouble> vLine;
+ vLine.push_back(m_nodeList[i]->GetPosition() + signalOffset[2]);
+ vLine.push_back(m_nodeList[i]->GetPosition() + signalOffset[3]);
+ DrawLine(vLine);
+ }
+ }
+
+ // Plot sigma.
+ std::vector<wxPoint2DDouble> sigma;
+ sigma.push_back(m_position + wxPoint2DDouble(4, 9) + sigmaOffset);
+ sigma.push_back(m_position + wxPoint2DDouble(-6, 9) + sigmaOffset);
+ sigma.push_back(m_position + wxPoint2DDouble(0, 0) + sigmaOffset);
+ sigma.push_back(m_position + wxPoint2DDouble(-6, -9) + sigmaOffset);
+ sigma.push_back(m_position + wxPoint2DDouble(4, -9) + sigmaOffset);
+ glColor4d(0.0, 0.3, 1.0, 1.0);
+ DrawLine(sigma);
+
+ glColor4d(0.0, 0.0, 0.0, 1.0);
+ DrawNodes();
+}
+
+bool Sum::ShowForm(wxWindow* parent, Element* element)
+{
+ SumForm* sumForm = new SumForm(parent, this);
+ if(sumForm->ShowModal() == wxID_OK) {
+ sumForm->Destroy();
+ return true;
+ }
+ sumForm->Destroy();
+ return false;
+}
+
+void Sum::UpdatePoints()
+{
+ if(m_angle == 0.0 || m_angle == 180.0) {
+ m_height = 18.0 * (m_nodeList.size() - 1);
+ m_width = 36.0;
+ } else {
+ m_width = 18.0 * (m_nodeList.size() - 1);
+ m_height = 42.0;
+ }
+
+ for(int i = 0; i < (int)m_nodeList.size() - 1; ++i) {
+ if(m_angle == 0.0)
+ m_nodeList[i]->SetPosition(m_position + wxPoint2DDouble(-m_width / 2, 9 + 18 * i - m_height / 2));
+ else if(m_angle == 90.0)
+ m_nodeList[i]->SetPosition(m_position + wxPoint2DDouble(m_width / 2 - 9 - 18 * i, -m_height / 2));
+ else if(m_angle == 180.0)
+ m_nodeList[i]->SetPosition(m_position + wxPoint2DDouble(m_width / 2, m_height / 2 - 9 - 18 * i));
+ else if(m_angle == 270.0)
+ m_nodeList[i]->SetPosition(m_position + wxPoint2DDouble(9 + 18 * i - m_width / 2, m_height / 2));
+ }
+ if(m_angle == 0.0)
+ m_nodeList[m_nodeList.size() - 1]->SetPosition(m_position + wxPoint2DDouble(m_width / 2, 0));
+ else if(m_angle == 90.0)
+ m_nodeList[m_nodeList.size() - 1]->SetPosition(m_position + wxPoint2DDouble(0, m_height / 2));
+ else if(m_angle == 180.0)
+ m_nodeList[m_nodeList.size() - 1]->SetPosition(m_position + wxPoint2DDouble(-m_width / 2, 0));
+ else if(m_angle == 270.0)
+ m_nodeList[m_nodeList.size() - 1]->SetPosition(m_position + wxPoint2DDouble(0, -m_height / 2));
+
+ SetPosition(m_position); // Update rect.
+}
+
+void Sum::AddInNode()
+{
+ Node* newNode = new Node(wxPoint2DDouble(0, 0), Node::NODE_IN, m_borderSize);
+ m_nodeList.insert(m_nodeList.end() - 1, newNode);
+}
+
+void Sum::RemoveInNode()
+{
+ Node* nodeToRemove = *(m_nodeList.end() - 2);
+ bool foundChild = false;
+ for(auto it = m_childList.begin(), itEnd = m_childList.end(); it != itEnd; ++it) {
+ ControlElement* child = static_cast<ControlElement*>(*it);
+ auto childNodeList = child->GetNodeList();
+ for(auto itN = childNodeList.begin(), itEndN = childNodeList.end(); itN != itEndN; ++itN) {
+ Node* node = *itN;
+ if(node == nodeToRemove) {
+ child->RemoveParent(this);
+ RemoveChild(child);
+ foundChild = true;
+ break;
+ }
+ }
+ if(foundChild) break;
+ }
+ m_nodeList.erase(m_nodeList.end() - 2);
+}
+
+void Sum::Rotate(bool clockwise)
+{
+ if(clockwise)
+ m_angle += 90.0;
+ else
+ m_angle -= 90.0;
+ if(m_angle >= 360.0)
+ m_angle = 0.0;
+ else if(m_angle < 0)
+ m_angle = 270.0;
+
+ UpdatePoints();
+
+ for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) {
+ Node* node = *it;
+ node->Rotate(clockwise);
+ }
+}