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-rw-r--r--Project/Load.cpp168
1 files changed, 90 insertions, 78 deletions
diff --git a/Project/Load.cpp b/Project/Load.cpp
index 96b03d9..25793b1 100644
--- a/Project/Load.cpp
+++ b/Project/Load.cpp
@@ -1,97 +1,98 @@
#include "Load.h"
Load::Load() : Shunt() {}
+Load::Load(wxString name) : Shunt() { m_electricalData.name = name; }
Load::~Load() {}
bool Load::AddParent(Element* parent, wxPoint2DDouble position)
{
if(parent) {
- m_parentList.push_back(parent);
- wxPoint2DDouble parentPt =
- parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
- parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
- parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
-
- m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
- m_width = m_height = 20.0;
- m_rect = wxRect2DDouble(m_position.m_x - 10.0, m_position.m_y - 10.0, m_width, m_height);
-
- m_pointList.push_back(parentPt);
- m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
- m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -20.0));
- m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -10.0));
-
- m_triangPts.push_back(wxPoint2DDouble(-m_width / 2.0, -m_height / 2.0));
- m_triangPts.push_back(wxPoint2DDouble(m_width / 2.0, -m_height / 2.0));
- m_triangPts.push_back(wxPoint2DDouble(0.0, m_height / 2.0));
-
- m_inserted = true;
-
- wxRect2DDouble genRect(0,0,0,0);
- m_switchRect.push_back(genRect); // Push a general rectangle.
- UpdateSwitches();
-
- return true;
- }
+ m_parentList.push_back(parent);
+ wxPoint2DDouble parentPt =
+ parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
+ parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
+ parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
+
+ m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
+ m_width = m_height = 20.0;
+ m_rect = wxRect2DDouble(m_position.m_x - 10.0, m_position.m_y - 10.0, m_width, m_height);
+
+ m_pointList.push_back(parentPt);
+ m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
+ m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -20.0));
+ m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -10.0));
+
+ m_triangPts.push_back(wxPoint2DDouble(-m_width / 2.0, -m_height / 2.0));
+ m_triangPts.push_back(wxPoint2DDouble(m_width / 2.0, -m_height / 2.0));
+ m_triangPts.push_back(wxPoint2DDouble(0.0, m_height / 2.0));
+
+ m_inserted = true;
+
+ wxRect2DDouble genRect(0, 0, 0, 0);
+ m_switchRect.push_back(genRect); // Push a general rectangle.
+ UpdateSwitches();
+
+ return true;
+ }
return false;
}
void Load::Draw(wxPoint2DDouble translation, double scale) const
{
if(m_inserted) {
- // Draw Selection (layer 1).
- if(m_selected) {
- glLineWidth(1.5 + m_borderSize * 2.0);
- glColor4d(0.0, 0.5, 1.0, 0.5);
- std::vector<wxPoint2DDouble> selTriangPts;
- selTriangPts.push_back(m_triangPts[0] + m_position +
- wxPoint2DDouble(-m_borderSize / scale, -m_borderSize / scale));
- selTriangPts.push_back(m_triangPts[1] + m_position +
- wxPoint2DDouble(m_borderSize / scale, -m_borderSize / scale));
- selTriangPts.push_back(m_triangPts[2] + m_position + wxPoint2DDouble(0.0, m_borderSize / scale));
-
- glPushMatrix();
- glTranslated(m_position.m_x, m_position.m_y, 0.0);
- glRotated(m_angle, 0.0, 0.0, 1.0);
- glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
- DrawTriangle(selTriangPts);
- glPopMatrix();
-
- DrawLine(m_pointList);
-
- // Draw node selection.
- DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
- }
-
- // Draw Load (layer 2).
- glLineWidth(1.5);
-
- // Draw node.
- glColor4d(0.2, 0.2, 0.2, 1.0);
- DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
-
- DrawLine(m_pointList);
-
- DrawSwitches();
-
- std::vector<wxPoint2DDouble> triangPts;
- for(int i = 0; i < 3; i++) {
- triangPts.push_back(m_triangPts[i] + m_position);
- }
- glPushMatrix();
- glTranslated(m_position.m_x, m_position.m_y, 0.0);
- glRotated(m_angle, 0.0, 0.0, 1.0);
- glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
- glColor4d(0.2, 0.2, 0.2, 1.0);
- DrawTriangle(triangPts);
- glPopMatrix();
- }
+ // Draw Selection (layer 1).
+ if(m_selected) {
+ glLineWidth(1.5 + m_borderSize * 2.0);
+ glColor4d(0.0, 0.5, 1.0, 0.5);
+ std::vector<wxPoint2DDouble> selTriangPts;
+ selTriangPts.push_back(m_triangPts[0] + m_position +
+ wxPoint2DDouble(-m_borderSize / scale, -m_borderSize / scale));
+ selTriangPts.push_back(m_triangPts[1] + m_position +
+ wxPoint2DDouble(m_borderSize / scale, -m_borderSize / scale));
+ selTriangPts.push_back(m_triangPts[2] + m_position + wxPoint2DDouble(0.0, m_borderSize / scale));
+
+ glPushMatrix();
+ glTranslated(m_position.m_x, m_position.m_y, 0.0);
+ glRotated(m_angle, 0.0, 0.0, 1.0);
+ glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
+ DrawTriangle(selTriangPts);
+ glPopMatrix();
+
+ DrawLine(m_pointList);
+
+ // Draw node selection.
+ DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
+ }
+
+ // Draw Load (layer 2).
+ glLineWidth(1.5);
+
+ // Draw node.
+ glColor4d(0.2, 0.2, 0.2, 1.0);
+ DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
+
+ DrawLine(m_pointList);
+
+ DrawSwitches();
+
+ std::vector<wxPoint2DDouble> triangPts;
+ for(int i = 0; i < 3; i++) {
+ triangPts.push_back(m_triangPts[i] + m_position);
+ }
+ glPushMatrix();
+ glTranslated(m_position.m_x, m_position.m_y, 0.0);
+ glRotated(m_angle, 0.0, 0.0, 1.0);
+ glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
+ glColor4d(0.2, 0.2, 0.2, 1.0);
+ DrawTriangle(triangPts);
+ glPopMatrix();
+ }
}
void Load::Rotate(bool clockwise)
{
- double rotAngle = m_rotationAngle;
- if(!clockwise) rotAngle = -m_rotationAngle;
-
+ double rotAngle = m_rotationAngle;
+ if(!clockwise) rotAngle = -m_rotationAngle;
+
m_angle += rotAngle;
m_pointList[2] = RotateAtPosition(m_pointList[2], rotAngle);
m_pointList[3] = RotateAtPosition(m_pointList[3], rotAngle);
@@ -100,7 +101,18 @@ void Load::Rotate(bool clockwise)
bool Load::GetContextMenu(wxMenu& menu)
{
- menu.Append(ID_EDIT_LOAD, _("Edit Load"));
+ menu.Append(ID_EDIT_LOAD, _("Edit Load"));
GeneralMenuItens(menu);
return true;
}
+
+bool Load::ShowForm(wxWindow* parent, Element* element)
+{
+ LoadForm* loadForm = new LoadForm(parent, this);
+ if(loadForm->ShowModal() == wxID_OK) {
+ loadForm->Destroy();
+ return true;
+ }
+ loadForm->Destroy();
+ return false;
+}