# -*- coding: utf-8 -*- # vim:set et sts=4 sw=4: # # libpinyin - Library to deal with pinyin. # # Copyright (c) 2010 BYVoid # Copyright (C) 2011 Peng Wu # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. from operator import itemgetter from utils import expand_file bopomofo = [ 'ㄅ', 'ㄆ', 'ㄇ', 'ㄈ', 'ㄉ', 'ㄊ', 'ㄋ', 'ㄌ', 'ㄍ', 'ㄎ', 'ㄏ', 'ㄐ', 'ㄑ', 'ㄒ', 'ㄓ', 'ㄔ', 'ㄕ', 'ㄖ', 'ㄗ', 'ㄘ', 'ㄙ', 'ㄧ', 'ㄨ', 'ㄩ', 'ㄚ', 'ㄛ', 'ㄜ', 'ㄝ', 'ㄞ', 'ㄟ', 'ㄠ', 'ㄡ', 'ㄢ', 'ㄣ', 'ㄤ', 'ㄥ', 'ㄦ', 'ˉ', 'ˊ', 'ˇ', 'ˋ', '˙', ] #陰平聲不標號, use space key num_tones = -5 bopomofo_keyboards = { #標準注音鍵盤 'STANDARD': ( "1","q","a","z","2","w","s","x","e","d","c","r","f","v","5","t","g","b","y","h","n", "u","j","m","8","i","k",",","9","o","l",".","0","p",";","/","-", " ","6","3","4","7", ), #精業注音鍵盤 'GINYIEH': ( "2","w","s","x","3","e","d","c","r","f","v","t","g","b","6","y","h","n","u","j","m", "-","[","'","8","i","k",",","9","o","l",".","0","p",";","/","=", " ","q","a","z","1", ), #倚天注音鍵盤 'ETEN': ( "b","p","m","f","d","t","n","l","v","k","h","g","7","c",",",".","/","j",";","'","s", "e","x","u","a","o","r","w","i","q","z","y","8","9","0","-","=", " ","2","3","4","1", ), #IBM注音鍵盤 'IBM': ( "1","2","3","4","5","6","7","8","9","0","-","q","w","e","r","t","y","u","i","o","p", "a","s","d","f","g","h","j","k","l",";","z","x","c","v","b","n", " ","m",",",".","/", ), } def escape_char(ch): if ch == "'" or ch == "\\": ch = "\\" + ch; return "'{0}'".format(ch) #generate shengmu and yunmu here def gen_chewing_symbols(scheme): keyboard = bopomofo_keyboards[scheme] keyboard = keyboard[: num_tones] items = [] for (i, key) in enumerate(keyboard): items.append((key, bopomofo[i])) items = sorted(items, key=itemgetter(0)) entries = [] for (key, string) in items: key = escape_char(key) string = '"{0}"'.format(string) entry = "{{{0: <5}, {1}}}".format(key, string) entries.append(entry) entries.append("{'\\0', NULL}") return ",\n".join(entries) #generate tones here def gen_chewing_tones(scheme): keyboard = bopomofo_keyboards[scheme] keyboard = keyboard[num_tones:] items = [] for (i, key) in enumerate(keyboard, start=1): items.append((key, i)); items = sorted(items, key=itemgetter(0)) entries = [] for (key, tone) in items: key = escape_char(key); entry = "{{{0: <5}, {1}}}".format(key, tone) entries.append(entry) entries.append("{'\\0', 0}") return ",\n".join(entries) def get_table_content(tablename): (scheme, part) = tablename.split('_', 1) if part == "SYMBOLS": return gen_chewing_symbols(scheme); if part == "TONES": return gen_chewing_tones(scheme); ### main function ### if __name__ == "__main__": expand_file("chewing_table.h.in", get_table_content)