/* vim:set et ts=4 sts=4: * * ibus-libzhuyin - New Zhuyin engine based on libzhuyin for IBus * * Copyright (c) 2008-2010 Peng Huang * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __ZY_PROPERTY_H_ #define __ZY_PROPERTY_H_ #include #include "ZYObject.h" #include "ZYText.h" namespace ZY { class Property : public Object { public: Property (const gchar *key, IBusPropType type = PROP_TYPE_NORMAL, IBusText *label = NULL, const gchar *icon = NULL, IBusText *tooltip = NULL, gboolean sensitive = TRUE, gboolean visible = TRUE, IBusPropState state = PROP_STATE_UNCHECKED, IBusPropList *props = NULL) : Object (ibus_property_new (key, type, label, icon, tooltip, sensitive, visible, state, props)) { } void setLabel (IBusText *text) { ibus_property_set_label (get (), text); } void setLabel (const gchar *text) { setLabel (Text (text)); } void setIcon (const gchar *icon) { ibus_property_set_icon (get (), icon); } void setSymbol (IBusText *text) { ibus_property_set_symbol (get (), text); } void setSymbol (const gchar *text) { setSymbol (Text (text)); } void setSensitive (gboolean sensitive) { ibus_property_set_sensitive (get (), sensitive); } void setTooltip (IBusText *text) { ibus_property_set_tooltip (get (), text); } void setTooltip (const gchar *text) { setTooltip (Text (text)); } operator IBusProperty * (void) const { return get (); } }; class PropList : Object { public: PropList (void) : Object (ibus_prop_list_new ()) { } void append (Property &prop) { ibus_prop_list_append (get (), prop); } operator IBusPropList * (void) const { return get (); } }; }; #endif