1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
/*
* This file is part of rasdaman community.
*
* Rasdaman community is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Rasdaman community is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rasdaman community. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2003, 2004, 2005, 2006, 2007, 2008, 2009 Peter Baumann /
rasdaman GmbH.
*
* For more information please see <http://www.rasdaman.org>
* or contact Peter Baumann via <baumann@rasdaman.com>.
/
/**
* INCLUDE: akgnet_socket.hh
*
* MODULE: akg network
* CLASS: Socket, ListenSocket, ServerSocket, ClientSocket
*
* COMMENTS:
* Namespace akg
*
*/
#ifndef AKGNET_SOCKET_HH
#define AKGNET_SOCKET_HH
#include "akgnet_fdescr.hh"
#include "akgnet_inetaddr.hh"
namespace akg
{
/** This class represents the sockets in the file descriptor hierarchie.
Socket is the base class of the socket hierarchie, which contains also
ListenSocket, ServerSocket and ClientSocket
*/
/**
* \ingroup Networks
*/
class Socket : public FileDescriptor
{
public:
/// Default constructor
Socket() throw();
/// Returns the SocketAddress of this socket
SocketAddress getAddress() throw();
/** Returns the SocketAddress of the peer. If the Socket is not connected
returns the SocketAddress of this socket
*/
SocketAddress getPeerAddress() throw();
protected:
/// helper function to initialize this Socket as a TCP/IP socket
bool createTcpSocket() throw();
private:
/// unimplemented, objects of this type can't be copied
Socket(const Socket&);
/// unimplemented, objects of this type can't be copied
Socket& operator=(const Socket&);
};
/** ListenSocket - socket for servers, to listen for clients
*/
/**
* \ingroup Networks
*/
class ListenSocket : public Socket
{
public:
/// Default constructor
ListenSocket() throw();
/// Destructor, closes, indirectly, the socket
~ListenSocket() throw();
/// Opens the listen socket. Returns true if succes
bool open(int port) throw();
/** Sets the OS queue size for this socket. Maximal size is SOMAXCONN
Assert: newSize > 0
*/
void setQueueSize(int newSize) throw();
/// Returns the OS queue size for this socket
int getQueueSize() throw();
private:
int queuesize;
/// unimplemented, objects of this type can't be copied
ListenSocket(const ListenSocket&);
/// unimplemented, objects of this type can't be copied
ListenSocket& operator=(const ListenSocket&);
};
/** ServerSocket - socket for servers, to communicate with clients
It opens by accepting a pending connection from a ListenSocket
*/
/**
* \ingroup Networks
*/
class ServerSocket : public Socket
{
public:
/// Default constructor
ServerSocket() throw();
/// Destructor
~ServerSocket() throw();
/// Accepts a pending connection from a ListenSocket. Returns true on succes
bool acceptFrom(ListenSocket&) throw();
private:
/// unimplemented, objects of this type can't be copied
ServerSocket(const ServerSocket&);
/// unimplemented, objects of this type can't be copied
ServerSocket& operator=(const ServerSocket&);
};
/** ClientSocket - socket for clients, to communicate with servers
*/
/**
* \ingroup Networks
*/
class ClientSocket : public Socket
{
public:
/// Default constructor
ClientSocket() throw();
/// Destructor
~ClientSocket() throw();
/// Opens the connection with the given server. Returns true on succes
bool open(const char *serverHost,int serverPort) throw();
private:
/// unimplemented, objects of this type can't be copied
ClientSocket(const ClientSocket&);
/// unimplemented, objects of this type can't be copied
ClientSocket& operator=(const ClientSocket&);
};
} // namespace
#endif
|