// -*-C++-*- (for Emacs) /* * This file is part of rasdaman community. * * Rasdaman community is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Rasdaman community is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with rasdaman community. If not, see . * * Copyright 2003, 2004, 2005, 2006, 2007, 2008, 2009 Peter Baumann / rasdaman GmbH. * * For more information please see * or contact Peter Baumann via . */ /************************************************************* * * * PURPOSE: * The Type class is the superclass for the classes * CollectionType, BaseType, and MDDType. * * * COMMENTS: * ************************************************************/ #ifndef _TYPE_HH_ #define _TYPE_HH_ class Type; class OId; #include using std::ostream; using std::cout; using std::endl; #include "catalogmgr/ops.hh" #include "reladminif/dbnamedobject.hh" //@ManMemo: Module: {\bf relcatalogif}. /*@Doc: Type is the abstract base class for CollectionType, BaseType, and MDDType. Common to each type is the ability to get its name. This functionality is defined as a pure virtual function here. {\bf Interdependencies} Each \Ref{Tile} has a pointer to its BaseType. Pointers to BaseType are also used in subclasses of \Ref{MDDObject}. */ class Type : public DBNamedObject { public: virtual void destroy(); /*@Doc: does nothing. is neccessary to stop types from being deleted by ~DBRef */ /// returns the name of the type as a C string. virtual const char* getTypeName() const; /*@Doc: The name of the type is the class name without the Type suffix. e.g. "Bool" for \Ref{BoolType}, or "ULong" for \Ref{ULongType}, or "Set" for \Ref{SetType}, or "Dimension" for \Ref{DimensionType}. */ /// returns the structure of the type as a C string. virtual char* getTypeStructure() const; /*@Doc: Returns a copy of getTypeName() for non-structured base types. For structured types a list of the elements in the form of #struct { ulong elemName1, ushort elemName2 }# is returned. MDDTypes are printed in the form #marray< RGBPixel, [10:20]# (less information, if domain is not specified). Sets are printed in the form #set#. The char* has to be freed by the caller! */ const TypeEnum getType() const; /*@Doc: returns the type as a TypeEnum. */ virtual int compatibleWith(const Type* aType) const; /*@Doc: checks, if two types are compatible (see also \Ref{MDDType}). */ Type(); /*@Doc: default constructor, cannot be used. */ Type(const OId& id) throw (r_Error); /*@Doc: */ Type(const Type& old); /*@Doc: */ Type& operator=(const Type& old); /*@Doc: */ virtual ~Type(); /*@Doc: virtual destructor. */ protected: TypeEnum myType; /*@Doc: enum for type. this can be ULONG, USHORT, CHAR, BOOLTYPE, LONG, SHORT, OCTET, DOUBLE, FLOAT, STRUCT, CLASSTYPE, SETTYPE, MDDTYPE */ Type(const char* name); /*@Doc: */ }; #endif