/*
* This file is part of rasdaman community.
*
* Rasdaman community is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Rasdaman community is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rasdaman community. If not, see .
*
* Copyright 2003, 2004, 2005, 2006, 2007, 2008, 2009 Peter Baumann /
rasdaman GmbH.
*
* For more information please see
* or contact Peter Baumann via .
/
/**
* COMMENTS:
* This is called from within cube_render.c to create a vertex mesh
* out of the source data when rendering height fields.
*/
static void RENDER_MESH_NAME(vertex_fp *vert, const uint8 *src, int srcIncX, int srcIncZ, int dimx, int dimz, real_t scaleGrid, real_t scaleHeight)
{
union {uint8 *c; uint16 *s; uint32 *l; float *f; double *d;} srcLine, srcPtr;
real_t gridx, gridz;
real_t posx, posz;
int i, j;
vertex_fp *vp;
gridx = scaleGrid; gridz = scaleGrid; srcLine.c = (uint8*)src; vp = vert;
for (i=0, posx=0.0; ix = posx; vp->y = (real_t)(*srcPtr.RENDER_MESH_TYPE)*scaleHeight; vp->z = posz;
vp++;
}
}
}