/* * This file is part of rasdaman community. * * Rasdaman community is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Rasdaman community is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with rasdaman community. If not, see . * * Copyright 2003, 2004, 2005, 2006, 2007, 2008, 2009 Peter Baumann / rasdaman GmbH. * * For more information please see * or contact Peter Baumann via . / /** * COMMENTS: * This is called from within cube_render.c to create a vertex mesh * out of the source data when rendering height fields. */ static void RENDER_MESH_NAME(vertex_fp *vert, const uint8 *src, int srcIncX, int srcIncZ, int dimx, int dimz, real_t scaleGrid, real_t scaleHeight) { union {uint8 *c; uint16 *s; uint32 *l; float *f; double *d;} srcLine, srcPtr; real_t gridx, gridz; real_t posx, posz; int i, j; vertex_fp *vp; gridx = scaleGrid; gridz = scaleGrid; srcLine.c = (uint8*)src; vp = vert; for (i=0, posx=0.0; ix = posx; vp->y = (real_t)(*srcPtr.RENDER_MESH_TYPE)*scaleHeight; vp->z = posz; vp++; } } }