/*
* Copyright (C) 2011 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Author: Chris Lumens
*/
#include "BaseWindow.h"
#include "SpokeWindow.h"
#include "intl.h"
/**
* SECTION: SpokeWindow
* @title: AnacondaSpokeWindow
* @short_description: Window for displaying single spokes
*
* A #AnacondaSpokeWindow is a top-level window that displays a single spoke
* on the entire screen. Examples include the keyboard and language
* configuration screens off the first hub.
*
* The iwndow consists of two areas:
*
* - A navigation area in the top of the screen, inherited from #AnacondaBaseWindow
* and augmented with a back button.
*
* - An action area in the rest of the screen, taking up a majority of the
* space. This is where widgets will be added and the user will do things.
*/
enum {
SIGNAL_BACK_CLICKED,
LAST_SIGNAL
};
static guint window_signals[LAST_SIGNAL] = { 0 };
struct _AnacondaSpokeWindowPrivate {
GtkWidget *back_button;
};
static void anaconda_spoke_window_back_clicked(GtkButton *button,
AnacondaSpokeWindow *win);
G_DEFINE_TYPE(AnacondaSpokeWindow, anaconda_spoke_window, ANACONDA_TYPE_BASE_WINDOW)
static void anaconda_spoke_window_class_init(AnacondaSpokeWindowClass *klass) {
GObjectClass *object_class = G_OBJECT_CLASS(klass);
klass->back_clicked = NULL;
/**
* AnacondaSpokeWindow::back-clicked:
* @window: the window that received the signal
*
* Emitted when the back button has been activated (pressed and released).
*
* Since: 1.0
*/
window_signals[SIGNAL_BACK_CLICKED] = g_signal_new("back-clicked",
G_TYPE_FROM_CLASS(object_class),
G_SIGNAL_RUN_FIRST | G_SIGNAL_ACTION,
G_STRUCT_OFFSET(AnacondaSpokeWindowClass, back_clicked),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
g_type_class_add_private(object_class, sizeof(AnacondaSpokeWindowPrivate));
}
/**
* anaconda_spoke_window_new:
*
* Creates a new #AnacondaSpokeWindow, which is a window designed for
* displaying a single spoke, such as the keyboard or network configuration
* screens.
*
* Returns: A new #AnacondaSpokeWindow.
*/
GtkWidget *anaconda_spoke_window_new() {
return g_object_new(ANACONDA_TYPE_SPOKE_WINDOW, NULL);
}
static void anaconda_spoke_window_init(AnacondaSpokeWindow *win) {
GtkWidget *nav_area;
win->priv = G_TYPE_INSTANCE_GET_PRIVATE(win,
ANACONDA_TYPE_SPOKE_WINDOW,
AnacondaSpokeWindowPrivate);
/* Set some default properties. */
gtk_window_set_modal(GTK_WINDOW(win), TRUE);
/* Create the buttons. */
win->priv->back_button = gtk_button_new_with_mnemonic(_("_Back"));
gtk_widget_set_halign(win->priv->back_button, GTK_ALIGN_START);
/* Hook up some signals for that button. The signal handlers here will
* just raise our own custom signals for the whole window.
*/
g_signal_connect(win->priv->back_button, "clicked",
G_CALLBACK(anaconda_spoke_window_back_clicked), win);
/* And then put the back button into the navigation area. */
nav_area = anaconda_base_window_get_nav_area(ANACONDA_BASE_WINDOW(win));
gtk_grid_attach(GTK_GRID(nav_area), win->priv->back_button, 0, 1, 1, 1);
}
static void anaconda_spoke_window_back_clicked(GtkButton *button,
AnacondaSpokeWindow *win) {
g_signal_emit(win, window_signals[SIGNAL_BACK_CLICKED], 0);
}