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Diffstat (limited to 'include/asm-powerpc/ps3fb.h')
-rw-r--r-- | include/asm-powerpc/ps3fb.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/include/asm-powerpc/ps3fb.h b/include/asm-powerpc/ps3fb.h new file mode 100644 index 00000000000..ad81cf43196 --- /dev/null +++ b/include/asm-powerpc/ps3fb.h @@ -0,0 +1,56 @@ +/* + * Copyright (C) 2006 Sony Computer Entertainment Inc. + * Copyright 2006, 2007 Sony Corporation + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published + * by the Free Software Foundation; version 2 of the License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef _ASM_POWERPC_PS3FB_H_ +#define _ASM_POWERPC_PS3FB_H_ + +#include <linux/ioctl.h> + +/* ioctl */ +#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */ +#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */ +#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */ +#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */ +#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */ +#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */ + +#ifndef FBIO_WAITFORVSYNC +#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */ +#endif + +struct ps3fb_ioctl_res { + __u32 xres; /* frame buffer x_size */ + __u32 yres; /* frame buffer y_size */ + __u32 xoff; /* margine x */ + __u32 yoff; /* margine y */ + __u32 num_frames; /* num of frame buffers */ +}; + +#ifdef __KERNEL__ + +#ifdef CONFIG_FB_PS3 +extern void ps3fb_flip_ctl(int on); +extern void ps3fb_cleanup(void); +#else +static inline void ps3fb_flip_ctl(int on) {} +static inline void ps3fb_cleanup(void) {} +#endif + +#endif /* __KERNEL__ */ + +#endif /* _ASM_POWERPC_PS3FB_H_ */ |