blob: aa3c924d016a6fc34d582e2a12db112fa2f9c98d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "AbilityUI.h"
// Sigmod includes
#include "../sigmod/Ability.h"
Sigmodr::AbilityUI::AbilityUI(Sigmod::Ability* ability, QWidget* parent) :
ObjectUI(parent)
{
setupUi(this);
setObjects(ability, new Sigmod::Ability(*ability));
}
Sigmodr::AbilityUI::~AbilityUI()
{
}
void Sigmodr::AbilityUI::setGui()
{
varName->setText(qobject_cast<Sigmod::Ability*>(modified())->name());
varPriority->setValue(qobject_cast<Sigmod::Ability*>(modified())->priority());
varDescription->setText(qobject_cast<Sigmod::Ability*>(modified())->description());
varBattleScript->setValue(qobject_cast<Sigmod::Ability*>(modified())->battleScript());
varWorldScript->setValue(qobject_cast<Sigmod::Ability*>(modified())->worldScript());
varPriorityScript->setValue(qobject_cast<Sigmod::Ability*>(modified())->priorityScript());
}
void Sigmodr::AbilityUI::apply()
{
*qobject_cast<Sigmod::Ability*>(original()) = *qobject_cast<Sigmod::Ability*>(modified());
emit(changed(false));
}
void Sigmodr::AbilityUI::discard()
{
*qobject_cast<Sigmod::Ability*>(modified()) = *qobject_cast<Sigmod::Ability*>(original());
setGui();
emit(changed(false));
}
void Sigmodr::AbilityUI::on_varName_textChanged(const QString& name)
{
const int cursor = varName->cursorPosition();
qobject_cast<Sigmod::Ability*>(modified())->setName(name);
varName->setCursorPosition(cursor);
}
void Sigmodr::AbilityUI::on_varPriority_valueChanged(const int priority)
{
qobject_cast<Sigmod::Ability*>(modified())->setPriority(priority);
}
void Sigmodr::AbilityUI::on_varDescription_textChanged(const QString& description)
{
qobject_cast<Sigmod::Ability*>(modified())->setDescription(description);
}
void Sigmodr::AbilityUI::on_varBattleScript_valueChanged(const Sigcore::Script& battleScript)
{
qobject_cast<Sigmod::Ability*>(modified())->setBattleScript(battleScript);
}
void Sigmodr::AbilityUI::on_varWorldScript_valueChanged(const Sigcore::Script& worldScript)
{
qobject_cast<Sigmod::Ability*>(modified())->setWorldScript(worldScript);
}
void Sigmodr::AbilityUI::on_varPriorityScript_valueChanged(const Sigcore::Script& priorityScript)
{
qobject_cast<Sigmod::Ability*>(modified())->setPriorityScript(priorityScript);
}
|