blob: 8103d52f5288767cb47a3db386c869cffb512f2e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "Player.h"
// Sigmod includes
#include "../sigscript/RulesWrapper.h"
#include "../sigscript/SigmodWrapper.h"
Sigbattle::Player::Player(Sigscript::SigmodWrapper* sigmod, QObject* parent) :
Team(sigmod, parent),
m_arena(NULL),
m_money(0)
{
}
void Sigbattle::Player::enterArena(Arena* arena)
{
m_arena = arena;
for (int i = 0; (m_active.size() < sigmod()->rules()->maxFight()) && (i < m_members.size()); ++i)
{
if (m_members[i]->currentHp())
m_active.append(m_members[i]);
}
foreach (TeamMember* member, m_active)
member->makeActive(arena);
}
QList<Sigbattle::TeamMember*> Sigbattle::Player::active()
{
return m_active;
}
void Sigbattle::Player::switchOut(TeamMember* oldActive, TeamMember* newActive)
{
oldActive->leaveArena();
newActive->makeActive(m_arena);
m_active.removeAll(oldActive);
m_active.append(newActive);
}
int Sigbattle::Player::money() const
{
return m_money;
}
void Sigbattle::Player::exitArena()
{
foreach (TeamMember* member, m_active)
member->leaveArena();
m_active.clear();
m_arena = NULL;
}
void Sigbattle::Player::giveMoney(const int amount)
{
m_money += amount;
if (sigmod()->rules()->maxMoney() < m_money)
m_money = sigmod()->rules()->maxMoney();
}
void Sigbattle::Player::takeMoney(const int amount)
{
m_money -= amount;
if (m_money < 0)
m_money = 0;
}
|