/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "StatusWrapper.h" // Sigscript includes #include "GameWrapper.h" // Sigmod includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigscript; StatusWrapper* StatusWrapper::create(const Status* status, GameWrapper* parent) { Signature sig = Signature(parent, Subsignature(status->className(), status->id())); if (!m_instances.contains(sig)) m_instances[sig] = new StatusWrapper(status, parent); return qobject_cast(m_instances[sig]); } StatusWrapper::StatusWrapper(const Status* status, GameWrapper* parent) : ObjectWrapper(status, parent), m_status(status) { } QString StatusWrapper::name() const { return m_status->name(); } Script StatusWrapper::battleScript() const { return m_status->battleScript(); } Script StatusWrapper::worldScript() const { return m_status->worldScript(); }