/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "SpeciesMoveWrapper.h" // Sigscript includes #include "GameWrapper.h" #include "SpeciesWrapper.h" // Sigmod includes #include using namespace Sigmod; using namespace Sigscript; SpeciesMoveWrapper* SpeciesMoveWrapper::create(const SpeciesMove* move, SpeciesWrapper* parent) { Signature sig = Signature(parent, Subsignature(move->className(), move->id())); if (!m_instances.contains(sig)) m_instances[sig] = new SpeciesMoveWrapper(move, parent); return qobject_cast(m_instances[sig]); } SpeciesMoveWrapper::SpeciesMoveWrapper(const SpeciesMove* move, SpeciesWrapper* parent) : ObjectWrapper(move, parent), m_move(move) { } MoveWrapper* SpeciesMoveWrapper::move() { return game()->move(m_move->move()); } int SpeciesMoveWrapper::level() const { return m_move->level(); } int SpeciesMoveWrapper::wild() const { return m_move->wild(); }