/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "ObjectWrapper.h" // Sigscript includes #include "GameWrapper.h" // Sigmod includes #include #include using namespace Sigmod; using namespace Sigscript; QMap ObjectWrapper::m_instances; ObjectWrapper::ObjectWrapper(const Object* object, ObjectWrapper* parent) : Config(parent), m_object(object) { } int ObjectWrapper::id() const { return m_object->id(); } const ObjectWrapper* ObjectWrapper::parent() const { return m_parent; } ObjectWrapper* ObjectWrapper::parent() { return m_parent; } const GameWrapper* ObjectWrapper::game() const { if (m_parent) return m_parent->game(); return qobject_cast(m_parent); } GameWrapper* ObjectWrapper::game() { if (m_parent) return m_parent->game(); return qobject_cast(m_parent); }