/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MoveWrapper.h" // Sigscript includes #include "GameWrapper.h" // Sigmod includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigscript; MoveWrapper* MoveWrapper::create(const Move* move, GameWrapper* parent) { Signature sig = Signature(parent, Subsignature(move->className(), move->id())); if (!m_instances.contains(sig)) m_instances[sig] = new MoveWrapper(move, parent); return qobject_cast(m_instances[sig]); } MoveWrapper::MoveWrapper(const Move* move, GameWrapper* parent) : ObjectWrapper(move, parent), m_move(move) { } QString MoveWrapper::name() const { return m_move->name(); } Fraction MoveWrapper::accuracy() const { ALLOW_OVERRIDE_SO(move, Fraction, accuracy); return m_move->accuracy(); } int MoveWrapper::power() const { ALLOW_OVERRIDE_SO(move, int, power); return m_move->power(); } TypeWrapper* MoveWrapper::type() { return game()->type(m_move->type()); } bool MoveWrapper::special() const { return m_move->special(); } int MoveWrapper::powerPoints() const { return m_move->powerPoints(); } int MoveWrapper::priority() const { ALLOW_OVERRIDE_SO(move, int, priority); return m_move->priority(); } QString MoveWrapper::description() const { return m_move->description(); } Script MoveWrapper::battleScript() const { return m_move->battleScript(); } Script MoveWrapper::worldScript() const { return m_move->worldScript(); } Script MoveWrapper::priorityScript() const { return m_move->priorityScript(); }