/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapWarpWrapper.h" // Sigscript includes #include "GameWrapper.h" #include "MapWrapper.h" using namespace Sigcore; using namespace Sigmod; using namespace Sigscript; MapWarpWrapper* MapWarpWrapper::create(const MapWarp* warp, MapWrapper* parent) { Signature sig = Signature(parent, Subsignature(warp->className(), warp->id())); if (!m_instances.contains(sig)) m_instances[sig] = new MapWarpWrapper(warp, parent); return qobject_cast(m_instances[sig]); } MapWarpWrapper::MapWarpWrapper(const MapWarp* warp, MapWrapper* parent) : ObjectWrapper(warp, parent), m_warp(warp) { } QString MapWarpWrapper::name() const { return m_warp->name(); } QPoint MapWarpWrapper::position() const { return m_warp->position(); } QPainterPath MapWarpWrapper::area() const { return m_warp->area(); } MapWarpWrapper* MapWarpWrapper::toWarp() { return game()->map(m_warp->toMap())->warp(m_warp->toWarp()); } Script MapWarpWrapper::script() const { return m_warp->script(); }