/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapTrainerTeamMemberWrapper.h" // Sigscript includes #include "GameWrapper.h" #include "MapTrainerWrapper.h" // Sigmod includes #include using namespace Sigmod; using namespace Sigscript; MapTrainerTeamMemberWrapper* MapTrainerTeamMemberWrapper::create(const MapTrainerTeamMember* teamMember, MapTrainerWrapper* parent) { Signature sig = Signature(parent, Subsignature(teamMember->className(), teamMember->id())); if (!m_instances.contains(sig)) m_instances[sig] = new MapTrainerTeamMemberWrapper(teamMember, parent); return qobject_cast(m_instances[sig]); } MapTrainerTeamMemberWrapper::MapTrainerTeamMemberWrapper(const MapTrainerTeamMember* teamMember, MapTrainerWrapper* parent) : ObjectWrapper(teamMember, parent), m_teamMember(teamMember) { } SpeciesWrapper* MapTrainerTeamMemberWrapper::species() { return game()->species(m_teamMember->species()); } int MapTrainerTeamMemberWrapper::level() const { ALLOW_OVERRIDE_SO(teamMember, int, level); return m_teamMember->level(); } QList MapTrainerTeamMemberWrapper::abilities() { QList abilityIds = m_teamMember->ability(); QList abilities; foreach (int id, abilityIds) abilities.append(game()->ability(id)); return abilities; } QMap MapTrainerTeamMemberWrapper::items() { const QMap& itemMap = m_teamMember->item(); QList itemIds = itemMap.keys(); QMap items; foreach (int id, itemIds) items[game()->item(id)] = itemMap[id]; return items; } QList MapTrainerTeamMemberWrapper::moves() { QList moveIds = m_teamMember->move(); QList moves; foreach (int id, moveIds) moves.append(game()->move(id)); return moves; } QList MapTrainerTeamMemberWrapper::natures() { QList natureIds = m_teamMember->nature(); QList natures; foreach (int id, natureIds) natures.append(game()->nature(id)); return natures; }