/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapTileWrapper.h" // Sigscript includes #include "GameWrapper.h" #include "MapWrapper.h" // Sigmod includes #include using namespace Sigmod; using namespace Sigscript; MapTileWrapper* MapTileWrapper::create(const MapTile* tile, MapWrapper* parent) { Signature sig = Signature(parent, Subsignature(tile->className(), tile->id())); if (!m_instances.contains(sig)) m_instances[sig] = new MapTileWrapper(tile, parent); return qobject_cast(m_instances[sig]); } MapTileWrapper::MapTileWrapper(const MapTile* tile, MapWrapper* parent) : ObjectWrapper(tile, parent), m_tile(tile) { } TileWrapper* MapTileWrapper::tile() { return game()->tile(m_tile->tile()); } QPoint MapTileWrapper::position() const { ALLOW_OVERRIDE_SO(tile, QPoint, position); return m_tile->position(); } int MapTileWrapper::zIndex() const { ALLOW_OVERRIDE_SO(tile, int, zIndex); return m_tile->zIndex(); }