/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "BadgeWrapper.h" // Sigscript includes #include "GameWrapper.h" // Sigmod includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigscript; BadgeWrapper* BadgeWrapper::create(const Badge* badge, GameWrapper* parent) { Signature sig = Signature(parent, Subsignature(badge->className(), badge->id())); if (!m_instances.contains(sig)) m_instances[sig] = new BadgeWrapper(badge, parent); return qobject_cast(m_instances[sig]); } BadgeWrapper::BadgeWrapper(const Badge* badge, GameWrapper* parent) : ObjectWrapper(badge, parent), m_badge(badge) { } QString BadgeWrapper::name() const { return m_badge->name(); } SpriteWrapper* BadgeWrapper::face() { return game()->sprite(m_badge->face()); } SpriteWrapper* BadgeWrapper::badge() { return game()->sprite(m_badge->badge()); } int BadgeWrapper::obey() const { return m_badge->obey(); } Fraction BadgeWrapper::stat(const Stat stat) const { return m_badge->stat(stat); }