/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SIGSCRIPT_ABILITYWRAPPER #define SIGSCRIPT_ABILITYWRAPPER // Sigscript includes #include "ObjectWrapper.h" // Sigcore includes #include // Forward declarations namespace Sigmod { class Ability; } namespace Sigscript { class SIGSCRIPT_EXPORT AbilityWrapper : public ObjectWrapper { Q_OBJECT public: static AbilityWrapper* create(const Sigmod::Ability* ability, GameWrapper* parent); Q_SCRIPTABLE QString name() const; Q_SCRIPTABLE int priority() const; Q_SCRIPTABLE QString description() const; Q_SCRIPTABLE Sigcore::Script battleScript() const; Q_SCRIPTABLE Sigcore::Script worldScript() const; Q_SCRIPTABLE Sigcore::Script priorityScript() const; private: AbilityWrapper(const Sigmod::Ability* ability, GameWrapper* parent); AbilityWrapper& operator=(const AbilityWrapper& rhs); const Sigmod::Ability* m_ability; }; } Q_DECLARE_METATYPE(Sigscript::AbilityWrapper*) #endif