/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // header include #include "AbilityWrapper.h" // Sigscript includes #include "GameWrapper.h" // Sigmod includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigscript; AbilityWrapper* AbilityWrapper::create(const Ability* ability, GameWrapper* parent) { Signature sig = Signature(parent, Subsignature(ability->className(), ability->id())); if (!m_instances.contains(sig)) m_instances[sig] = new AbilityWrapper(ability, parent); return qobject_cast(m_instances[sig]); } AbilityWrapper::AbilityWrapper(const Ability* ability, GameWrapper* parent) : ObjectWrapper(ability, parent), m_ability(ability) { } QString AbilityWrapper::name() const { return m_ability->name(); } int AbilityWrapper::priority() const { ALLOW_OVERRIDE_SO(ability, int, priority); return m_ability->priority(); } QString AbilityWrapper::description() const { return m_ability->description(); } Script AbilityWrapper::battleScript() const { return m_ability->battleScript(); } Script AbilityWrapper::worldScript() const { return m_ability->worldScript(); } Script AbilityWrapper::priorityScript() const { return m_ability->priorityScript(); }